blender/source/gameengine/GameLogic/SCA_PythonKeyboard.h
Mitchell Stokes 57d48d4493 Committing patch "[#29763] Adding an active_events property to SCA_PythonKeyboard and SCA_PythonMouse"
Here is the description:
As the summary says, this patch adds a new event to both SCA_PythonKeyboard and SCA_PythonMouse. This property is similar to the events property that both have, but it only returns events which are not KX_NO_INPUTSTATUS. This moves the "no input" check from Python to C, which gave my input handling code a 2x speed up. Python sucks (performance-wise) with iterating lists and SCA_PythonKeyboard has close to 200 events (I think something like 177, but I don't know for sure).
2012-01-22 05:45:56 +00:00

52 lines
1.4 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file SCA_PythonKeyboard.h
* \ingroup gamelogic
*/
#ifndef __KX_PYKEYBOARD
#define __KX_PYKEYBOARD
#include "PyObjectPlus.h"
class SCA_PythonKeyboard : public PyObjectPlus
{
Py_Header
private:
class SCA_IInputDevice *m_keyboard;
#ifdef WITH_PYTHON
PyObject* m_event_dict;
#endif
public:
SCA_PythonKeyboard(class SCA_IInputDevice* keyboard);
virtual ~SCA_PythonKeyboard();
#ifdef WITH_PYTHON
static PyObject* pyattr_get_events(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_active_events(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);
#endif
};
#endif //__KX_PYKEYBOARD