forked from bartvdbraak/blender
57d48d4493
Here is the description: As the summary says, this patch adds a new event to both SCA_PythonKeyboard and SCA_PythonMouse. This property is similar to the events property that both have, but it only returns events which are not KX_NO_INPUTSTATUS. This moves the "no input" check from Python to C, which gave my input handling code a 2x speed up. Python sucks (performance-wise) with iterating lists and SCA_PythonKeyboard has close to 200 events (I think something like 177, but I don't know for sure).
52 lines
1.4 KiB
C++
52 lines
1.4 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file SCA_PythonKeyboard.h
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* \ingroup gamelogic
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*/
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#ifndef __KX_PYKEYBOARD
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#define __KX_PYKEYBOARD
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#include "PyObjectPlus.h"
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class SCA_PythonKeyboard : public PyObjectPlus
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{
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Py_Header
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private:
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class SCA_IInputDevice *m_keyboard;
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#ifdef WITH_PYTHON
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PyObject* m_event_dict;
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#endif
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public:
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SCA_PythonKeyboard(class SCA_IInputDevice* keyboard);
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virtual ~SCA_PythonKeyboard();
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#ifdef WITH_PYTHON
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static PyObject* pyattr_get_events(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);
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static PyObject* pyattr_get_active_events(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef);
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#endif
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};
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#endif //__KX_PYKEYBOARD
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