.. |
BL_ActionActuator.cpp
|
- Charlie fixed some bugs related to copying armature-constraint data (these are different from Bullet rigidbody constraints like the hinge, and point 2 point!)
|
2006-04-28 17:35:03 +00:00 |
BL_ActionActuator.h
|
Big patches:
|
2005-03-25 10:33:39 +00:00 |
BL_ArmatureObject.cpp
|
- Charlie fixed some bugs related to copying armature-constraint data (these are different from Bullet rigidbody constraints like the hinge, and point 2 point!)
|
2006-04-28 17:35:03 +00:00 |
BL_ArmatureObject.h
|
- Charlie provided a work-around for some armature related crashes
|
2006-05-11 17:58:23 +00:00 |
BL_BlenderDataConversion.cpp
|
added support for 'Ghost' object and collision sensor (preliminary)
|
2006-04-17 01:33:10 +00:00 |
BL_BlenderDataConversion.h
|
Reordered some of the includes to fix STL issues.
|
2005-03-22 13:34:31 +00:00 |
BL_DeformableGameObject.cpp
|
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
|
2004-03-22 22:02:18 +00:00 |
BL_DeformableGameObject.h
|
Patch: [ #2439 ] Makes objects react properly to deformations after a mesh replacement call.
|
2005-04-18 11:44:21 +00:00 |
BL_MeshDeformer.cpp
|
Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
|
2006-01-06 03:46:54 +00:00 |
BL_MeshDeformer.h
|
Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
|
2006-01-06 03:46:54 +00:00 |
BL_SkinDeformer.cpp
|
Integration of the Google Summer of Code Modifier Stack Upgrade project. The
|
2006-08-28 01:12:36 +00:00 |
BL_SkinDeformer.h
|
Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
|
2006-01-06 03:46:54 +00:00 |
BL_SkinMeshObject.cpp
|
Fix for bug #945 getVertexArrayLength(x) returns different values on different runs of the game engine.
|
2004-05-04 09:34:02 +00:00 |
BL_SkinMeshObject.h
|
Improved OpenGL Shader Language support for game engine. The python interface is much simplified. Drawback is that scripts need to be updated next release. Testfiles:
|
2006-02-13 05:45:32 +00:00 |
BlenderWorldInfo.cpp
|
Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
|
2006-01-06 03:46:54 +00:00 |
BlenderWorldInfo.h
|
Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
|
2006-01-06 03:46:54 +00:00 |
KX_BlenderScalarInterpolator.cpp
|
Last of the config.h mods...
|
2002-11-25 15:29:57 +00:00 |
KX_BlenderScalarInterpolator.h
|
Removed the config.h thing from the .h's in the source dir.
|
2002-12-27 13:11:01 +00:00 |
KX_BlenderSceneConverter.cpp
|
- Charlie provided a work-around for some armature related crashes
|
2006-05-11 17:58:23 +00:00 |
KX_BlenderSceneConverter.h
|
Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
|
2006-01-06 03:46:54 +00:00 |
KX_ConvertActuators.cpp
|
Removed an unused variable and the autoconf config.h stuff.
|
2004-11-30 19:10:43 +00:00 |
KX_ConvertActuators.h
|
Removed the config.h thing from the .h's in the source dir.
|
2002-12-27 13:11:01 +00:00 |
KX_ConvertControllers.cpp
|
Last of the config.h mods...
|
2002-11-25 15:29:57 +00:00 |
KX_ConvertControllers.h
|
Removed the config.h thing from the .h's in the source dir.
|
2002-12-27 13:11:01 +00:00 |
KX_ConvertProperties.cpp
|
Last of the config.h mods...
|
2002-11-25 15:29:57 +00:00 |
KX_ConvertProperties.h
|
Removed the config.h thing from the .h's in the source dir.
|
2002-12-27 13:11:01 +00:00 |
KX_ConvertSensors.cpp
|
-added basic support for GameActuator 'load game', relative paths were broken, just load file into memory and load blend from memory.
|
2006-05-22 21:03:43 +00:00 |
KX_ConvertSensors.h
|
Removed the config.h thing from the .h's in the source dir.
|
2002-12-27 13:11:01 +00:00 |
KX_IpoConvert.cpp
|
Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
|
2006-01-06 03:46:54 +00:00 |
KX_IpoConvert.h
|
Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
|
2006-01-06 03:46:54 +00:00 |
Makefile
|
Added current directory to includes so it could find some headers.
|
2006-01-06 04:43:17 +00:00 |
SConscript
|
==SCons==
|
2006-02-07 21:24:36 +00:00 |