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RAS_OpenGLRasterizer
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attempt to fix crashes (reported under Linux)related to OpenGL extension queries.
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2006-07-06 21:21:16 +00:00 |
Makefile
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after much suffering, got GE build and work almost cleanly on Os X
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2006-01-16 22:27:30 +00:00 |
RAS_BucketManager.cpp
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applied Charlies patch, reverted some GLSL shader stuff, improved penetration depth estimate.
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2006-04-11 05:57:30 +00:00 |
RAS_BucketManager.h
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Port a few rasterizer changes from tuhopuu2:
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2004-07-17 05:23:17 +00:00 |
RAS_CameraData.h
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Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
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2006-01-06 03:46:54 +00:00 |
RAS_Deformer.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
RAS_FramingManager.cpp
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More warning cleanups...
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2005-01-03 18:05:24 +00:00 |
RAS_FramingManager.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
RAS_ICanvas.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
RAS_IPolygonMaterial.cpp
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Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
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2006-01-06 03:46:54 +00:00 |
RAS_IPolygonMaterial.h
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applied Charlies patch, reverted some GLSL shader stuff, improved penetration depth estimate.
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2006-04-11 05:57:30 +00:00 |
RAS_IRasterizer.h
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applied Charlies patch, reverted some GLSL shader stuff, improved penetration depth estimate.
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2006-04-11 05:57:30 +00:00 |
RAS_IRenderTools.cpp
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Last of the config.h mods...
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2002-11-25 15:29:57 +00:00 |
RAS_IRenderTools.h
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Fix Bug #1309 Disabling Actor leaves Ghost, Dynamic and Rigid Body etc enabled.
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2004-05-26 12:01:08 +00:00 |
RAS_LightObject.h
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Lighting updates:
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2004-06-07 11:01:31 +00:00 |
RAS_MaterialBucket.cpp
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applied Charlies patch for game engine graphics. display list support, and bumpmapping shader improvements.
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2006-04-02 21:04:20 +00:00 |
RAS_MaterialBucket.h
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applied Charlies patch for game engine graphics. display list support, and bumpmapping shader improvements.
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2006-04-02 21:04:20 +00:00 |
RAS_MeshObject.cpp
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applied Charlies patch for game engine graphics. display list support, and bumpmapping shader improvements.
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2006-04-02 21:04:20 +00:00 |
RAS_MeshObject.h
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applied Charlies patch for game engine graphics. display list support, and bumpmapping shader improvements.
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2006-04-02 21:04:20 +00:00 |
RAS_ObjectColor.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
RAS_Polygon.cpp
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- prepared for automatic game physics -> animation (ipo) conversion (this allows to use bullet for animation)
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2005-08-22 15:47:56 +00:00 |
RAS_Polygon.h
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Port a few rasterizer changes from tuhopuu2:
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2004-07-17 05:23:17 +00:00 |
RAS_Rect.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
RAS_texmatrix.cpp
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Last of the config.h mods...
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2002-11-25 15:29:57 +00:00 |
RAS_TexMatrix.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
RAS_TexVert.cpp
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Improved OpenGL Shader Language support for game engine. The python interface is much simplified. Drawback is that scripts need to be updated next release. Testfiles:
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2006-02-13 05:45:32 +00:00 |
RAS_TexVert.h
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Improved OpenGL Shader Language support for game engine. The python interface is much simplified. Drawback is that scripts need to be updated next release. Testfiles:
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2006-02-13 05:45:32 +00:00 |
SConscript
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==SCons==
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2006-02-07 21:24:36 +00:00 |