Go to file
Mitchell Stokes 436f02ab9c Finally committing support for compressed textures on the GPU (DDS+DXT). This patch started out as a patch by me, then cleaned up by Kupoman during his work on Cucumber.
One important thing to keep in mind when using this feature is that you'll need to flip your textures vertically (both the GIMP and Photoshop DDS tools I've seen have support for this on export). This is a quirk in using a texture format originally made for DirectX/DirectDraw, and flipping the compressed data is a real headache. Another quick fix for this issue is to change the Y value for the Size in the Mapping panel in the Texture properties to -1 (default is 1).
2012-06-30 04:34:34 +00:00
build_files code cleanup: compile with clang and quiet some warnings. 2012-06-28 12:32:06 +00:00
doc document calling operators with undo enabled. 2012-06-28 08:17:28 +00:00
extern add cmake option WITH_SYSTEM_OPENJPEG so linux can build cycles without having libopenjpeg installed. 2012-06-23 14:23:44 +00:00
intern code cleanup: compile with clang and quiet some warnings. 2012-06-28 12:32:06 +00:00
release Extended modes for snapping in the node editor. 2012-06-29 14:34:46 +00:00
source Finally committing support for compressed textures on the GPU (DDS+DXT). This patch started out as a patch by me, then cleaned up by Kupoman during his work on Cucumber. 2012-06-30 04:34:34 +00:00
CMakeLists.txt code cleanup: cmake buildsystem edits, unused var warnings and better description for WITH_PYTHON_MODULE. 2012-06-28 08:51:02 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile cmake edits 2012-05-27 10:03:13 +00:00
SConstruct option to disable feather, since its so slow - for interactively editing masks its useful to be able to disable. 2012-06-21 12:27:57 +00:00