blender/source
Matt Ebb 444f4e894f == interface ==
* Floating panel edge snapping

Floating panels now have a snapping mechanism that sticks them to the edge of a window when you drag them within a small range of it. This not only allows nice easy alignment of panels within a window, but also keeps them stuck to window edges when the window is resized. This means that you no longer get panels that were once on the edge of the window left drifting in the middle of your view if you resize it larger, which was rather annoying before.

Another goodie is that panels snapped to the bottom edge of the screen will minimise down to the bottom when collapsed, and will move back up to be edge aligned when maximised again, preventing collapsed panels down here from hanging around in space.
2006-04-26 14:47:04 +00:00
..
blender == interface == 2006-04-26 14:47:04 +00:00
creator Fixes an error that prevents builds on msvc. 2006-04-17 19:20:02 +00:00
darwin Updated Mac OS X icons courtesy of Erik Mendoza, re. this thread on blender.org: 2006-02-13 21:08:43 +00:00
gameengine added Bullet rigidbodies that behave like Sumo 'dynamic', without rotations. Done using a special hinge constraint (no translational degrees of freedom removed) 2006-04-26 06:01:46 +00:00
icons ==SCons== 2006-03-10 22:50:27 +00:00
kernel ==SCons== 2006-02-07 21:24:36 +00:00
Makefile Forgot Cineon lib in Makefile :) 2006-03-12 19:48:51 +00:00
nan_compile.mk Some issues compiling on Irix: 2006-02-22 23:34:12 +00:00
nan_definitions.mk pthreads for Makefiles/cygwin (don't forget to update lib/windows). 2006-02-27 00:03:18 +00:00
nan_link.mk === MINGW compile === 2006-03-20 17:25:42 +00:00
nan_subdirs.mk Clean up for Makefiles: some of the directories were being printed 2005-04-09 22:40:34 +00:00
nan_warn.mk big warning hunt commit 2005-03-09 19:45:59 +00:00
SConscript ==SCons== 2006-03-10 20:47:34 +00:00