blender/release
Campbell Barton 4475c4211a From __bpydoc__
This script makes a new image from the used areas of all the images mapped to the selected mesh objects.
Image are packed into 1 new image that is assigned to the original faces.
This is usefull for game models where 1 image is faster then many, and saves the labour of manual texture layout in an image editor.

- Realy needs an image example to see why this is usefull.
2006-05-19 15:56:14 +00:00
..
beos-4.5-i386 Initial commit of the 'release' directory (splash screen/icon 2003-01-01 15:06:10 +00:00
beos-5.0-i386 Initial commit of the 'release' directory (splash screen/icon 2003-01-01 15:06:10 +00:00
datafiles And the preview.blend for texture preview fix 2006-04-01 14:09:23 +00:00
irix-6.2-mips - more binary file patching 2004-04-24 18:38:04 +00:00
plugins Add several usefull sequencer-plugins: 2006-02-05 19:04:12 +00:00
scripts From __bpydoc__ 2006-05-19 15:56:14 +00:00
text - release log 2.36 2004-12-21 16:19:36 +00:00
windows ==makefiles== 2006-04-05 00:15:19 +00:00
Makefile Cleaning up some bad stuff from the merge in the release/ directory. 2006-02-07 03:58:33 +00:00
VERSION Cleaning up some bad stuff from the merge in the release/ directory. 2006-02-07 03:58:33 +00:00