forked from bartvdbraak/blender
4475c4211a
This script makes a new image from the used areas of all the images mapped to the selected mesh objects. Image are packed into 1 new image that is assigned to the original faces. This is usefull for game models where 1 image is faster then many, and saves the labour of manual texture layout in an image editor. - Realy needs an image example to see why this is usefull. |
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beos-4.5-i386 | ||
beos-5.0-i386 | ||
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irix-6.2-mips | ||
plugins | ||
scripts | ||
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windows | ||
Makefile | ||
VERSION |