blender/source/gameengine/Ketsji/KX_ConstraintActuator.h
Kester Maddock 44f45894c2 Miscellaneous Fixes:
Add Python Mapping method to CListValue
Fix Bernoulli bool distribution python method for random actuator
Fix Python IpoActuator methods setProperty and force acts local
Make data objects private
Better sort method for polygon materials - much easier to understand
2004-06-04 03:00:13 +00:00

111 lines
3.2 KiB
C++

/**
* KX_ConstraintActuator.h
*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*/
#ifndef __KX_CONSTRAINTACTUATOR
#define __KX_CONSTRAINTACTUATOR
#include "SCA_IActuator.h"
#include "MT_Scalar.h"
class KX_ConstraintActuator : public SCA_IActuator
{
Py_Header;
protected:
// Damp time (int),
int m_dampTime;
// min (float),
float m_minimumBound;
// max (float),
float m_maximumBound;
// locrotxyz choice (pick one): only one choice allowed at a time!
int m_locrot;
/**
* Clamp <var> to <min>, <max>. Borders are included (in as far as
* float comparisons are good for equality...).
*/
void Clamp(MT_Scalar &var, float min, float max);
public:
enum KX_CONSTRAINTTYPE {
KX_ACT_CONSTRAINT_NODEF = 0,
KX_ACT_CONSTRAINT_LOCX,
KX_ACT_CONSTRAINT_LOCY,
KX_ACT_CONSTRAINT_LOCZ,
KX_ACT_CONSTRAINT_ROTX,
KX_ACT_CONSTRAINT_ROTY,
KX_ACT_CONSTRAINT_ROTZ,
KX_ACT_CONSTRAINT_MAX
};
bool IsValidMode(KX_CONSTRAINTTYPE m);
KX_ConstraintActuator(SCA_IObject* gameobj,
int damptime,
float min,
float max,
int locrot,
PyTypeObject* T=&Type);
virtual ~KX_ConstraintActuator();
virtual CValue* GetReplica() {
KX_ConstraintActuator* replica = new KX_ConstraintActuator(*this);
replica->ProcessReplica();
// this will copy properties and so on...
CValue::AddDataToReplica(replica);
return replica;
};
virtual bool Update(double curtime,double deltatime);
/* --------------------------------------------------------------------- */
/* Python interface ---------------------------------------------------- */
/* --------------------------------------------------------------------- */
virtual PyObject* _getattr(const STR_String& attr);
KX_PYMETHOD_DOC(KX_ConstraintActuator,SetDamp);
KX_PYMETHOD_DOC(KX_ConstraintActuator,GetDamp);
KX_PYMETHOD_DOC(KX_ConstraintActuator,SetMin);
KX_PYMETHOD_DOC(KX_ConstraintActuator,GetMin);
KX_PYMETHOD_DOC(KX_ConstraintActuator,SetMax);
KX_PYMETHOD_DOC(KX_ConstraintActuator,GetMax);
KX_PYMETHOD_DOC(KX_ConstraintActuator,SetLimit);
KX_PYMETHOD_DOC(KX_ConstraintActuator,GetLimit);
};
#endif //__KX_CONSTRAINTACTUATOR