forked from bartvdbraak/blender
Brecht Van Lommel
0aec2dcd3a
Similar to the Principled BSDF, this should make it easier to set up volume materials. Smoke and fire can be rendererd with just a single principled volume node, the appropriate attributes will be used when available. The node also works for simpler homogeneous volumes like water or mist. Differential Revision: https://developer.blender.org/D3033 |
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app | ||
blender | ||
bvh | ||
cmake | ||
device | ||
doc | ||
graph | ||
kernel | ||
render | ||
subd | ||
test | ||
util | ||
CMakeLists.txt |