blender/intern/cycles
Brecht Van Lommel 0aec2dcd3a Cycles: add Principled Volume shader.
Similar to the Principled BSDF, this should make it easier to set up volume
materials. Smoke and fire can be rendererd with just a single principled
volume node, the appropriate attributes will be used when available. The node
also works for simpler homogeneous volumes like water or mist.

Differential Revision: https://developer.blender.org/D3033
2018-02-23 18:57:58 +01:00
..
app Cycles: tweak CUDA messages and avoid build errors with existing sm_2x configs. 2018-02-18 00:53:25 +01:00
blender Cycles: add Principled Volume shader. 2018-02-23 18:57:58 +01:00
bvh msvc: Use source folder structure for project file. 2018-02-03 16:38:27 -07:00
cmake msvc: Use source folder structure for project file. 2018-02-03 16:38:27 -07:00
device Cycles: tweak CUDA messages and avoid build errors with existing sm_2x configs. 2018-02-18 00:53:25 +01:00
doc Cycles: relicense GNU GPL source code to Apache version 2.0. 2013-08-18 14:16:15 +00:00
graph Code cleanup: simplify switch statement, ensure we catch missing enums. 2018-02-15 18:13:07 +01:00
kernel Cycles: add Principled Volume shader. 2018-02-23 18:57:58 +01:00
render Cycles: add Principled Volume shader. 2018-02-23 18:57:58 +01:00
subd msvc: Use source folder structure for project file. 2018-02-03 16:38:27 -07:00
test Fix Cycles gtests build on macOS. 2017-10-24 17:52:20 +02:00
util Cycles: Remove Fermi texture code. 2018-02-17 22:56:58 +01:00
CMakeLists.txt CMake: Expose Cycles devices support as CMake option 2018-02-14 10:32:32 +01:00