blender/release/scripts/radiosity_export.py
Willian Padovani Germano bdc624452b BPython:
-- fixing a last minute bug: scripts w/o guis that called the file selector were
   not being checked for errors, which could cause crash dumps upon exiting.
-- docs: updates for Draw (fixed example) and Material (added tex related methods docs)

Scripts:
-- added some more scripts, all I could get in shape in time (at least they export / import back).
   Only tested on linux.
2004-01-28 19:16:50 +00:00

90 lines
2.9 KiB
Python

#!BPY
"""
Name: 'Radiosity...'
Blender: 232
Group: 'Export'
Tooltip: 'Export selected mesh (with vertex colors) to Radiosity File Format (*.radio)'
"""
# +---------------------------------------------------------+
# | Copyright (c) 2002 Anthony D'Agostino |
# | http://ourworld.compuserve.com/homepages/scorpius |
# | scorpius@compuserve.com |
# | April 11, 2002 |
# | Released under the Blender Artistic Licence (BAL) |
# | Import Export Suite v0.5 |
# +---------------------------------------------------------+
# | Read and write Radiosity File Format (*.radio) |
# +---------------------------------------------------------+
import Blender
#import time
import mod_flags, mod_meshtools
try:
import struct
except:
msg = "Error: you need a full Python install to run this script."
mod_meshtools.print_boxed(msg)
# ================================
# ====== Write Radio Format ======
# ================================
def write(filename):
#start = time.clock()
file = open(filename, "wb")
objects = Blender.Object.GetSelected()
objname = objects[0].name
meshname = objects[0].data.name
mesh = Blender.NMesh.GetRaw(meshname)
obj = Blender.Object.Get(objname)
if not mesh.hasVertexColours():
message = "Please assign vertex colors before exporting.\n"
message += objname + " object was not saved."
mod_meshtools.print_boxed(message)
return
# === Object Name ===
file.write(struct.pack("<h", len(objname)))
file.write(struct.pack("<"+`len(objname)`+"s", objname))
# === Vertex List ===
file.write(struct.pack("<l", len(mesh.verts)))
for i in range(len(mesh.verts)):
if not i%100 and mod_flags.show_progress:
Blender.Window.DrawProgressBar(float(i)/len(mesh.verts), "Writing Verts")
x, y, z = mesh.verts[i].co
file.write(struct.pack("<fff", x, y, z))
# === Face List ===
file.write(struct.pack("<l", len(mesh.faces)))
for i in range(len(mesh.faces)):
if not i%100 and mod_flags.show_progress:
Blender.Window.DrawProgressBar(float(i)/len(mesh.faces), "Writing Faces")
file.write(struct.pack("<b", len(mesh.faces[i].v)))
for j in range(len(mesh.faces[i].v)):
file.write(struct.pack("<h", mesh.faces[i].v[j].index))
for j in range(4): # .col always has a length of 4
file.write(struct.pack("<BBBB", mesh.faces[i].col[j].r,
mesh.faces[i].col[j].g,
mesh.faces[i].col[j].b,
mesh.faces[i].col[j].a))
Blender.Window.DrawProgressBar(1.0, '') # clear progressbar
file.close()
#end = time.clock()
#seconds = " in %.2f %s" % (end-start, "seconds")
message = "Successfully exported " + Blender.sys.basename(filename)# + seconds
mod_meshtools.print_boxed(message)
def fs_callback(filename):
if filename.find('.radio', -6) <= 0: filename += '.radio'
write(filename)
Blender.Window.FileSelector(fs_callback, "Radio Export")