forked from bartvdbraak/blender
38669bd5fd
- support for non utf8 paths when exporting UV layout.
84 lines
3.2 KiB
Python
84 lines
3.2 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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# To support reload properly, try to access a package var, if it's there, reload everything
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if "bpy" in locals():
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import sys
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reload(sys.modules.get("io_scene_3ds.import_3ds", sys))
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reload(sys.modules.get("io_scene_3ds.export_3ds", sys))
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import bpy
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from bpy.props import *
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from io_utils import ImportHelper, ExportHelper
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class Import3DS(bpy.types.Operator, ImportHelper):
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'''Import from 3DS file format (.3ds)'''
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bl_idname = "import_scene.autodesk_3ds"
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bl_label = 'Import 3DS'
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filename_ext = ".3ds"
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constrain_size = FloatProperty(name="Size Constraint", description="Scale the model by 10 until it reacehs the size constraint. Zero Disables.", min=0.0, max=1000.0, soft_min=0.0, soft_max=1000.0, default=10.0)
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use_image_search = BoolProperty(name="Image Search", description="Search subdirectories for any assosiated images (Warning, may be slow)", default=True)
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use_apply_transform = BoolProperty(name="Apply Transform", description="Workaround for object transformations importing incorrectly", default=False)
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def execute(self, context):
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import io_scene_3ds.import_3ds
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return io_scene_3ds.import_3ds.load(self, context, **self.properties)
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class Export3DS(bpy.types.Operator, ExportHelper):
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'''Export to 3DS file format (.3ds)'''
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bl_idname = "export_scene.autodesk_3ds"
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bl_label = 'Export 3DS'
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filename_ext = ".3ds"
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def execute(self, context):
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import io_scene_3ds.export_3ds
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return io_scene_3ds.export_3ds.save(self, context, **self.properties)
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# Add to a menu
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def menu_func_export(self, context):
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self.layout.operator(Export3DS.bl_idname, text="3D Studio (.3ds)")
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def menu_func_import(self, context):
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self.layout.operator(Import3DS.bl_idname, text="3D Studio (.3ds)")
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def register():
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bpy.types.INFO_MT_file_import.append(menu_func_import)
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bpy.types.INFO_MT_file_export.append(menu_func_export)
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def unregister():
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bpy.types.INFO_MT_file_import.remove(menu_func_import)
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bpy.types.INFO_MT_file_export.remove(menu_func_export)
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# NOTES:
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# why add 1 extra vertex? and remove it when done? - "Answer - eekadoodle - would need to re-order UV's without this since face order isnt always what we give blender, BMesh will solve :D"
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# disabled scaling to size, this requires exposing bb (easy) and understanding how it works (needs some time)
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if __name__ == "__main__":
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register()
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