forked from bartvdbraak/blender
898e7857f4
After last commit I realized that we have a different behavior when running blenderplayer or a runtime. Reason being is that when running blenderplayer the filename is mandatory. While in runtime mode it has no use for it (it can still be passed, but it makes no difference). I also updated the -h (help) message to be multiplataform and to pass the filename argument only when in blenderplayer mode. If someone wants to have fun it would be nice to port the blender new parsing code to the gameplayer. * note: how come "noaudio" is used in the examples but it's not in the options list? *ouch* I'm leaving as it's in case noaudio get implemented ... |
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.. | ||
BlenderRoutines | ||
Converter | ||
Expressions | ||
GameLogic | ||
GamePlayer | ||
Ketsji | ||
Network | ||
Physics | ||
PyDoc | ||
Rasterizer | ||
SceneGraph | ||
VideoTexture | ||
CMakeLists.txt | ||
Makefile | ||
SConscript |