blender/source/gameengine
Dalai Felinto 898e7857f4 blenderplayer parsing code (better) fix
After last commit I realized that we have a different behavior when running blenderplayer or a runtime. Reason being is that when running blenderplayer the filename is mandatory. While in runtime mode it has no use for it (it can still be passed, but it makes no difference).

I also updated the -h (help) message to be multiplataform and to pass the filename argument only when in blenderplayer mode.

If someone wants to have fun it would be nice to port the blender new parsing code to the gameplayer.
* note: how come "noaudio" is used in the examples but it's not in the options list? *ouch*
I'm leaving as it's in case noaudio get implemented ...
2010-09-13 08:30:56 +00:00
..
BlenderRoutines - added back zlib include (needed for win32). 2010-09-07 01:13:10 +00:00
Converter - added back zlib include (needed for win32). 2010-09-07 01:13:10 +00:00
Expressions - added back zlib include (needed for win32). 2010-09-07 01:13:10 +00:00
GameLogic - added back zlib include (needed for win32). 2010-09-07 01:13:10 +00:00
GamePlayer blenderplayer parsing code (better) fix 2010-09-13 08:30:56 +00:00
Ketsji BGE module reshuffling - VideoTexture -> bge.texture 2010-09-11 19:38:11 +00:00
Network Update address in license block. 2010-08-10 21:22:26 +00:00
Physics Finally change SConscript tabs to spaces. 2010-08-29 20:52:05 +00:00
PyDoc SVN maintenance. 2010-09-03 03:30:20 +00:00
Rasterizer Finally change SConscript tabs to spaces. 2010-08-29 20:52:05 +00:00
SceneGraph Update address in license block. 2010-08-10 21:22:26 +00:00
VideoTexture - added back zlib include (needed for win32). 2010-09-07 01:13:10 +00:00
CMakeLists.txt correct fsf address 2010-02-12 13:34:04 +00:00
Makefile Update address in license block. 2010-08-10 21:22:26 +00:00
SConscript option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00