blender/source/gameengine
Ton Roosendaal e7df984c16 Changes for OSX compiling with Makefiles;
- support 2.3 python
- use -O2 for all
- fixed reference to SOLID.h
2004-05-01 16:52:29 +00:00
..
BlenderRoutines Changes for OSX compiling with Makefiles; 2004-05-01 16:52:29 +00:00
Converter Synchronise game engine with Tuhopuu2 tree. 2004-04-24 06:40:15 +00:00
Expressions Synchronise game engine with Tuhopuu2 tree. 2004-04-24 06:40:15 +00:00
GameLogic [GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics. 2004-03-22 22:02:18 +00:00
GamePlayer - use SDL sound on FreeBSD too. 2004-04-30 17:50:48 +00:00
Ketsji Fix: Setting objects Dynamic, then unsetting Actor would leave an object dynamic. 2004-04-28 09:08:42 +00:00
Network 1. Check material names passed to the physics engine (for collision sensors.) 2004-04-11 02:50:02 +00:00
Physics Synchronise game engine with Tuhopuu2 tree. 2004-04-24 06:40:15 +00:00
Rasterizer Synchronise game engine with Tuhopuu2 tree. 2004-04-24 06:40:15 +00:00
SceneGraph Synchronise game engine with Tuhopuu2 tree. 2004-04-24 06:40:15 +00:00
Makefile Added 2 options to the Makefiles (enable in environment, user-def.mk, 2004-03-21 19:59:51 +00:00
SConscript Added preliminary support for GamePlayer building with SCons. GPG_ghost and GPC_common are now being built. These will be built by setting BUILD_BLENDER_PLAYER to true in config.opts. BUILD_GAMEENGINE must be set to true, too. 2004-04-08 10:40:12 +00:00