forked from bartvdbraak/blender
1c4f21f85e
Supports both smoke/fire and point density textures now. Reduces number of textures available for sm_20 and sm_21, but you have to compromise somewhere on such a limited hardware. Currently limited to linear interpolation only, and decoupled ray marching is not supported yet. Think those could be considered just a further improvement. Some quick example: https://developer.blender.org/F282934 Code is minimal and we can fully consider it a fix for missing support of 3D textures with CUDA. Reviewers: lukasstockner97, brecht, juicyfruit, dingto Reviewed By: brecht, juicyfruit, dingto Subscribers: mib2berlin Differential Revision: https://developer.blender.org/D1806 |
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atomic | ||
audaspace | ||
container | ||
cycles | ||
dualcon | ||
eigen | ||
elbeem | ||
ffmpeg | ||
ghost | ||
glew-mx | ||
guardedalloc | ||
iksolver | ||
itasc | ||
libmv | ||
locale | ||
memutil | ||
mikktspace | ||
moto | ||
opencolorio | ||
opensubdiv | ||
openvdb | ||
rigidbody | ||
smoke | ||
string | ||
utfconv | ||
CMakeLists.txt |