blender/source/gameengine/Physics/Bullet
Diego Borghetti f0d58a8b99 Update scons files in source/gameengine/Physics/Bullet.
Please Nathan double check this, but all compile fine here :)
2008-08-21 21:14:08 +00:00
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CcdPhysicsController.cpp BGE bug #17411 fixed: the always sensor is called before the the scale of the object is applied. The scale is now applied to the shape before the creation of the rigid body. 2008-08-21 21:04:42 +00:00
CcdPhysicsController.h BGE bug #17491 fixed: BGE, Dupli instance with different scale, massive slowdown. 2008-08-21 15:19:54 +00:00
CcdPhysicsEnvironment.cpp BGE bug #17491 fixed: BGE, Dupli instance with different scale, massive slowdown. 2008-08-21 15:19:54 +00:00
CcdPhysicsEnvironment.h BGE fix bug #17430: BGE Collide/Touch Sensor interfearing with other unrelated sensor states. The bug was introduced in the recent logic optimization patch. It only affects collision and touch sensors. The bug is fixed by keeping track of registration count. 2008-08-05 16:23:33 +00:00
CMakeLists.txt Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
Makefile Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
SConscript Update scons files in source/gameengine/Physics/Bullet. 2008-08-21 21:14:08 +00:00