blender/source/gameengine/Rasterizer/RAS_ISync.h
2016-07-02 10:08:33 +10:00

49 lines
1.3 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2015, Blender Foundation
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Blender Foundation.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file RAS_ISync.h
* \ingroup bgerast
*/
#ifndef __RAS_ISYNC_H__
#define __RAS_ISYNC_H__
class RAS_ISync
{
public:
enum RAS_SYNC_TYPE {
RAS_SYNC_TYPE_FENCE = 0,
};
virtual ~RAS_ISync() {}
virtual bool Create(RAS_SYNC_TYPE type) = 0;
virtual void Destroy() = 0;
virtual void Wait() = 0;
};
#endif /* __RAS_ISYNC_H__ */