blender/intern/cycles/bvh/bvh_optix.cpp
Patrick Mours 70a32adfeb Fix assert in Cycles memory statistics when using OptiX on multiple GPUs
The acceleration structure built by OptiX may be different between GPUs, so cannot assume the memory size is the same for all.
This fixes that by moving the memory management for all OptiX acceleration structures into the responsibility of each device (was already the case for BLAS previously, now for TLAS too).
2019-11-28 13:57:02 +01:00

216 lines
7.3 KiB
C++

/*
* Copyright 2019, NVIDIA Corporation.
* Copyright 2019, Blender Foundation.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifdef WITH_OPTIX
# include "bvh/bvh_optix.h"
# include "render/mesh.h"
# include "render/object.h"
# include "util/util_logging.h"
# include "util/util_progress.h"
CCL_NAMESPACE_BEGIN
BVHOptiX::BVHOptiX(const BVHParams &params_,
const vector<Mesh *> &meshes_,
const vector<Object *> &objects_)
: BVH(params_, meshes_, objects_)
{
}
BVHOptiX::~BVHOptiX()
{
}
void BVHOptiX::build(Progress &, Stats *)
{
if (params.top_level)
pack_tlas();
else
pack_blas();
}
void BVHOptiX::copy_to_device(Progress &progress, DeviceScene *dscene)
{
progress.set_status("Updating Scene BVH", "Building OptiX acceleration structure");
Device *const device = dscene->bvh_nodes.device;
if (!device->build_optix_bvh(this))
progress.set_error("Failed to build OptiX acceleration structure");
}
void BVHOptiX::pack_blas()
{
// Bottom-level BVH can contain multiple primitive types, so merge them:
assert(meshes.size() == 1 && objects.size() == 1); // These are build per-mesh
Mesh *const mesh = meshes[0];
if (params.primitive_mask & PRIMITIVE_ALL_CURVE && mesh->num_curves() > 0) {
const size_t num_curves = mesh->num_curves();
const size_t num_segments = mesh->num_segments();
pack.prim_type.reserve(pack.prim_type.size() + num_segments);
pack.prim_index.reserve(pack.prim_index.size() + num_segments);
pack.prim_object.reserve(pack.prim_object.size() + num_segments);
// 'pack.prim_time' is only used in geom_curve_intersect.h
// It is not needed because of OPTIX_MOTION_FLAG_[START|END]_VANISH
uint type = PRIMITIVE_CURVE;
if (mesh->use_motion_blur && mesh->curve_attributes.find(ATTR_STD_MOTION_VERTEX_POSITION))
type = PRIMITIVE_MOTION_CURVE;
for (size_t j = 0; j < num_curves; ++j) {
const Mesh::Curve curve = mesh->get_curve(j);
for (size_t k = 0; k < curve.num_segments(); ++k) {
pack.prim_type.push_back_reserved(PRIMITIVE_PACK_SEGMENT(type, k));
// Each curve segment points back to its curve index
pack.prim_index.push_back_reserved(j);
pack.prim_object.push_back_reserved(0);
}
}
}
if (params.primitive_mask & PRIMITIVE_ALL_TRIANGLE && mesh->num_triangles() > 0) {
const size_t num_triangles = mesh->num_triangles();
pack.prim_type.reserve(pack.prim_type.size() + num_triangles);
pack.prim_index.reserve(pack.prim_index.size() + num_triangles);
pack.prim_object.reserve(pack.prim_object.size() + num_triangles);
uint type = PRIMITIVE_TRIANGLE;
if (mesh->use_motion_blur && mesh->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION))
type = PRIMITIVE_MOTION_TRIANGLE;
for (size_t k = 0; k < num_triangles; ++k) {
pack.prim_type.push_back_reserved(type);
pack.prim_index.push_back_reserved(k);
pack.prim_object.push_back_reserved(0);
}
}
// Initialize visibility to zero and later update it during top-level build
uint prev_visibility = objects[0]->visibility;
objects[0]->visibility = 0;
// Update 'pack.prim_tri_index', 'pack.prim_tri_verts' and 'pack.prim_visibility'
pack_primitives();
// Reset visibility after packing
objects[0]->visibility = prev_visibility;
}
void BVHOptiX::pack_tlas()
{
// Calculate total packed size
size_t prim_index_size = 0;
size_t prim_tri_verts_size = 0;
foreach (Mesh *mesh, meshes) {
BVH *const bvh = mesh->bvh;
prim_index_size += bvh->pack.prim_index.size();
prim_tri_verts_size += bvh->pack.prim_tri_verts.size();
}
if (prim_index_size == 0)
return; // Abort right away if this is an empty BVH
size_t pack_offset = 0;
size_t pack_verts_offset = 0;
pack.prim_type.resize(prim_index_size);
int *pack_prim_type = pack.prim_type.data();
pack.prim_index.resize(prim_index_size);
int *pack_prim_index = pack.prim_index.data();
pack.prim_object.resize(prim_index_size);
int *pack_prim_object = pack.prim_object.data();
pack.prim_visibility.resize(prim_index_size);
uint *pack_prim_visibility = pack.prim_visibility.data();
pack.prim_tri_index.resize(prim_index_size);
uint *pack_prim_tri_index = pack.prim_tri_index.data();
pack.prim_tri_verts.resize(prim_tri_verts_size);
float4 *pack_prim_tri_verts = pack.prim_tri_verts.data();
// Top-level BVH should only contain instances, see 'Mesh::need_build_bvh'
// Iterate over scene mesh list instead of objects, since the 'prim_offset' is calculated based
// on that list, which may be ordered differently from the object list.
foreach (Mesh *mesh, meshes) {
PackedBVH &bvh_pack = mesh->bvh->pack;
int mesh_tri_offset = mesh->tri_offset;
int mesh_curve_offset = mesh->curve_offset;
// Merge primitive, object and triangle indexes
if (!bvh_pack.prim_index.empty()) {
int *bvh_prim_type = &bvh_pack.prim_type[0];
int *bvh_prim_index = &bvh_pack.prim_index[0];
uint *bvh_prim_tri_index = &bvh_pack.prim_tri_index[0];
uint *bvh_prim_visibility = &bvh_pack.prim_visibility[0];
for (size_t i = 0; i < bvh_pack.prim_index.size(); i++, pack_offset++) {
if (bvh_pack.prim_type[i] & PRIMITIVE_ALL_CURVE) {
pack_prim_index[pack_offset] = bvh_prim_index[i] + mesh_curve_offset;
pack_prim_tri_index[pack_offset] = -1;
}
else {
pack_prim_index[pack_offset] = bvh_prim_index[i] + mesh_tri_offset;
pack_prim_tri_index[pack_offset] = bvh_prim_tri_index[i] + pack_verts_offset;
}
pack_prim_type[pack_offset] = bvh_prim_type[i];
pack_prim_object[pack_offset] = 0; // Unused for instanced meshes
pack_prim_visibility[pack_offset] = bvh_prim_visibility[i];
}
}
// Merge triangle vertex data
if (!bvh_pack.prim_tri_verts.empty()) {
const size_t prim_tri_size = bvh_pack.prim_tri_verts.size();
memcpy(pack_prim_tri_verts + pack_verts_offset,
bvh_pack.prim_tri_verts.data(),
prim_tri_size * sizeof(float4));
pack_verts_offset += prim_tri_size;
}
}
// Merge visibility flags of all objects and fix object indices for non-instanced meshes
foreach (Object *ob, objects) {
Mesh *const mesh = ob->mesh;
for (size_t i = 0; i < mesh->num_primitives(); ++i) {
if (!ob->mesh->is_instanced()) {
assert(pack.prim_object[mesh->prim_offset + i] == 0);
pack.prim_object[mesh->prim_offset + i] = ob->get_device_index();
}
pack.prim_visibility[mesh->prim_offset + i] |= ob->visibility_for_tracing();
}
}
}
void BVHOptiX::pack_nodes(const BVHNode *)
{
}
void BVHOptiX::refit_nodes()
{
// TODO(pmours): Implement?
VLOG(1) << "Refit is not yet implemented for OptiX BVH.";
}
BVHNode *BVHOptiX::widen_children_nodes(const BVHNode *)
{
return NULL;
}
CCL_NAMESPACE_END
#endif /* WITH_OPTIX */