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e12c08e8d1
Apply clang format as proposed in T53211. For details on usage and instructions for migrating branches without conflicts, see: https://wiki.blender.org/wiki/Tools/ClangFormat
199 lines
6.1 KiB
C++
199 lines
6.1 KiB
C++
/*
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* Adapted from code copyright 2009-2010 NVIDIA Corporation
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* Modifications Copyright 2011, Blender Foundation.
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include "bvh/bvh_sort.h"
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#include "bvh/bvh_build.h"
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#include "util/util_algorithm.h"
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#include "util/util_task.h"
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CCL_NAMESPACE_BEGIN
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static const int BVH_SORT_THRESHOLD = 4096;
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struct BVHReferenceCompare {
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public:
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int dim;
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const BVHUnaligned *unaligned_heuristic;
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const Transform *aligned_space;
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BVHReferenceCompare(int dim,
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const BVHUnaligned *unaligned_heuristic,
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const Transform *aligned_space)
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: dim(dim), unaligned_heuristic(unaligned_heuristic), aligned_space(aligned_space)
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{
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}
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__forceinline BoundBox get_prim_bounds(const BVHReference &prim) const
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{
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return (aligned_space != NULL) ?
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unaligned_heuristic->compute_aligned_prim_boundbox(prim, *aligned_space) :
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prim.bounds();
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}
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/* Compare two references.
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*
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* Returns value is similar to return value of strcmp().
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*/
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__forceinline int compare(const BVHReference &ra, const BVHReference &rb) const
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{
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BoundBox ra_bounds = get_prim_bounds(ra), rb_bounds = get_prim_bounds(rb);
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float ca = ra_bounds.min[dim] + ra_bounds.max[dim];
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float cb = rb_bounds.min[dim] + rb_bounds.max[dim];
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if (ca < cb)
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return -1;
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else if (ca > cb)
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return 1;
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else if (ra.prim_object() < rb.prim_object())
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return -1;
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else if (ra.prim_object() > rb.prim_object())
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return 1;
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else if (ra.prim_index() < rb.prim_index())
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return -1;
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else if (ra.prim_index() > rb.prim_index())
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return 1;
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else if (ra.prim_type() < rb.prim_type())
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return -1;
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else if (ra.prim_type() > rb.prim_type())
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return 1;
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return 0;
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}
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bool operator()(const BVHReference &ra, const BVHReference &rb)
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{
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return (compare(ra, rb) < 0);
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}
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};
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static void bvh_reference_sort_threaded(TaskPool *task_pool,
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BVHReference *data,
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const int job_start,
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const int job_end,
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const BVHReferenceCompare &compare);
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class BVHSortTask : public Task {
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public:
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BVHSortTask(TaskPool *task_pool,
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BVHReference *data,
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const int job_start,
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const int job_end,
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const BVHReferenceCompare &compare)
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{
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run = function_bind(bvh_reference_sort_threaded, task_pool, data, job_start, job_end, compare);
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}
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};
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/* Multi-threaded reference sort. */
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static void bvh_reference_sort_threaded(TaskPool *task_pool,
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BVHReference *data,
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const int job_start,
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const int job_end,
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const BVHReferenceCompare &compare)
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{
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int start = job_start, end = job_end;
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bool have_work = (start < end);
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while (have_work) {
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const int count = job_end - job_start;
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if (count < BVH_SORT_THRESHOLD) {
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/* Number of reference low enough, faster to finish the job
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* in one thread rather than to spawn more threads.
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*/
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sort(data + job_start, data + job_end + 1, compare);
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break;
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}
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/* Single QSort step.
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* Use median-of-three method for the pivot point.
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*/
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int left = start, right = end;
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int center = (left + right) >> 1;
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if (compare.compare(data[left], data[center]) > 0) {
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swap(data[left], data[center]);
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}
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if (compare.compare(data[left], data[right]) > 0) {
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swap(data[left], data[right]);
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}
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if (compare.compare(data[center], data[right]) > 0) {
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swap(data[center], data[right]);
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}
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swap(data[center], data[right - 1]);
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BVHReference median = data[right - 1];
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do {
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while (compare.compare(data[left], median) < 0) {
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++left;
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}
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while (compare.compare(data[right], median) > 0) {
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--right;
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}
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if (left <= right) {
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swap(data[left], data[right]);
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++left;
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--right;
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}
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} while (left <= right);
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/* We only create one new task here to reduce downside effects of
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* latency in TaskScheduler.
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* So generally current thread keeps working on the left part of the
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* array, and we create new task for the right side.
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* However, if there's nothing to be done in the left side of the array
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* we don't create any tasks and make it so current thread works on the
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* right side.
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*/
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have_work = false;
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if (left < end) {
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if (start < right) {
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task_pool->push(new BVHSortTask(task_pool, data, left, end, compare), true);
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}
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else {
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start = left;
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have_work = true;
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}
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}
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if (start < right) {
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end = right;
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have_work = true;
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}
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}
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}
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void bvh_reference_sort(int start,
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int end,
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BVHReference *data,
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int dim,
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const BVHUnaligned *unaligned_heuristic,
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const Transform *aligned_space)
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{
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const int count = end - start;
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BVHReferenceCompare compare(dim, unaligned_heuristic, aligned_space);
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if (count < BVH_SORT_THRESHOLD) {
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/* It is important to not use any mutex if array is small enough,
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* otherwise we end up in situation when we're going to sleep far
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* too often.
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*/
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sort(data + start, data + end, compare);
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}
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else {
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TaskPool task_pool;
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bvh_reference_sort_threaded(&task_pool, data, start, end - 1, compare);
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task_pool.wait_work();
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}
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}
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CCL_NAMESPACE_END
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