blender/source
Sergey Sharybin 473eff2df8 Compositor: Re-consider the way how track speed works
Based on an user feedback, previous implementation with providing
decoupled X and Y speeds didn't work in production at all: there
is no way to combine this speeds to an usable vector.

So now we're providing speed vector output instead, which provides
speed in an exactly the way Vector Blur node expects it to be:
first two components is a speed from the past, second two components
defines speed to the future.

Old behavior can be achieved by RGBA separating the speed output
and using first tow components.

Now this speed gives quite the same results as a speed pass, with
the only difference that track position speed uses "shutter" of
1 while pass uses shutter of 0.5 (and there's no way to affect on
that?).
2016-02-15 12:43:14 +01:00
..
blender Compositor: Re-consider the way how track speed works 2016-02-15 12:43:14 +01:00
blenderplayer move windows out of source dir 2016-02-07 20:58:58 +11:00
creator CMake: install python as an executable 2016-02-15 18:45:32 +11:00
gameengine cleanup: spelling, comments, alignment 2016-01-28 01:36:12 -05:00
CMakeLists.txt