blender/source/gameengine
Dalai Felinto 47d79b04d1 BGE Dome: Console arguments: angle, tilt, mode and warpdata (not working yet)
2Do:
(1) open external warpdata file
(2) documentation
(3) preserve scene settings (at least scene->gm.dome) even if you load a new file inside the game (e.g. Yo Frankie loading new levels)
otherwise it's a nightmare to update all your files every time you change your projection system. See note.
Maybe SYS_WriteCommandLineInt/Float/String can be used for that. Gotta investigate further.

* Note: an external warpdata file is a must ! Currently every time you need to calibrate your system you have to update the warp file in all your demo files. This is terrible. I'm glad I *now* have a dome near by to test it ;)
* FYI: A recent 'Yo Frankie in a dome' video if you want to see how it works: http://www.vimeo.com/9629626 I'm going to record a better one tomorrow.
2010-02-24 23:01:49 +00:00
..
BlenderRoutines matrix functions, to_3x3, to_4x4 2010-02-23 09:39:47 +00:00
Converter game engine support for recording animation back & some other minor changes. 2010-02-22 12:25:58 +00:00
Expressions correct fsf address 2010-02-12 13:34:04 +00:00
GameLogic No need for this change anymore (force include to get BLO_sys_types.h in GE) 2010-02-20 22:51:22 +00:00
GamePlayer BGE Dome: Console arguments: angle, tilt, mode and warpdata (not working yet) 2010-02-24 23:01:49 +00:00
Ketsji game engine support for recording animation back & some other minor changes. 2010-02-22 12:25:58 +00:00
Network correct fsf address 2010-02-12 13:34:04 +00:00
Physics correct fsf address 2010-02-12 13:34:04 +00:00
PyDoc BGE API DOC update - scene add/restart/end. patch by Gomer 2010-02-11 04:24:58 +00:00
Rasterizer use BLI_findstring in more places & remove some warnings, no functional changes. 2010-02-22 09:22:36 +00:00
SceneGraph correct fsf address 2010-02-12 13:34:04 +00:00
VideoTexture fix for typo 2010-02-22 09:02:05 +00:00
CMakeLists.txt correct fsf address 2010-02-12 13:34:04 +00:00
Makefile 2.5 2009-08-11 18:14:49 +00:00
SConscript option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00