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BL_ActionActuator.cpp
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rename and negate DISABLE_PYTHON --> WITH_PYTHON
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2010-10-31 04:11:39 +00:00 |
BL_ActionActuator.h
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rename and negate DISABLE_PYTHON --> WITH_PYTHON
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2010-10-31 04:11:39 +00:00 |
BL_ArmatureActuator.cpp
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rename and negate DISABLE_PYTHON --> WITH_PYTHON
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2010-10-31 04:11:39 +00:00 |
BL_ArmatureActuator.h
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rename and negate DISABLE_PYTHON --> WITH_PYTHON
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2010-10-31 04:11:39 +00:00 |
BL_ArmatureChannel.cpp
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fix for fix, r33086.
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2010-11-16 01:19:37 +00:00 |
BL_ArmatureChannel.h
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rename and negate DISABLE_PYTHON --> WITH_PYTHON
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2010-10-31 04:11:39 +00:00 |
BL_ArmatureConstraint.cpp
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rename and negate DISABLE_PYTHON --> WITH_PYTHON
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2010-10-31 04:11:39 +00:00 |
BL_ArmatureConstraint.h
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rename and negate DISABLE_PYTHON --> WITH_PYTHON
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2010-10-31 04:11:39 +00:00 |
BL_ArmatureObject.cpp
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rename and negate DISABLE_PYTHON --> WITH_PYTHON
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2010-10-31 04:11:39 +00:00 |
BL_ArmatureObject.h
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rename and negate DISABLE_PYTHON --> WITH_PYTHON
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2010-10-31 04:11:39 +00:00 |
BL_BlenderDataConversion.cpp
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building the BGE without bullet works again.
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2010-10-31 01:04:31 +00:00 |
BL_BlenderDataConversion.h
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
BL_DeformableGameObject.cpp
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remove config.h references, was added for automake build system rev around 124-126 but isnt used by any build systems now.
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2010-04-18 10:28:37 +00:00 |
BL_DeformableGameObject.h
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bugfix [#22277] Absolute Shapekeys crash (in BGE)
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2010-10-25 17:08:40 +00:00 |
BL_MeshDeformer.cpp
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update for MingW/CMake
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2010-09-15 16:13:32 +00:00 |
BL_MeshDeformer.h
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update for MingW/CMake
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2010-09-15 16:13:32 +00:00 |
BL_ModifierDeformer.cpp
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Fix #23785: in the game engine, if an object had an armature modifier + another
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2010-10-02 16:42:12 +00:00 |
BL_ModifierDeformer.h
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update for MingW/CMake
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2010-09-15 16:13:32 +00:00 |
BL_ShapeActionActuator.cpp
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rename and negate DISABLE_PYTHON --> WITH_PYTHON
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2010-10-31 04:11:39 +00:00 |
BL_ShapeActionActuator.h
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rename and negate DISABLE_PYTHON --> WITH_PYTHON
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2010-10-31 04:11:39 +00:00 |
BL_ShapeDeformer.cpp
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update for MingW/CMake
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2010-09-15 16:13:32 +00:00 |
BL_ShapeDeformer.h
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update for MingW/CMake
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2010-09-15 16:13:32 +00:00 |
BL_SkinDeformer.cpp
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update for MingW/CMake
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2010-09-15 16:13:32 +00:00 |
BL_SkinDeformer.h
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update for MingW/CMake
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2010-09-15 16:13:32 +00:00 |
BlenderWorldInfo.cpp
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Fix #23857: game engine world colors were not color corrected yet,
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2010-09-16 19:03:01 +00:00 |
BlenderWorldInfo.h
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Fix #23857: game engine world colors were not color corrected yet,
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2010-09-16 19:03:01 +00:00 |
CMakeLists.txt
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rename libs internal libs for CMake + SCons (used in MSVC project files)
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2010-11-18 11:42:05 +00:00 |
KX_BlenderScalarInterpolator.cpp
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_BlenderScalarInterpolator.h
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- WITH_CXX_GUARDEDALLOC working again
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2010-06-06 01:15:44 +00:00 |
KX_BlenderSceneConverter.cpp
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fixes from r33127
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2010-11-17 14:36:19 +00:00 |
KX_BlenderSceneConverter.h
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rename and negate DISABLE_PYTHON --> WITH_PYTHON
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2010-10-31 04:11:39 +00:00 |
KX_ConvertActuators.cpp
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update for MingW/CMake
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2010-09-15 16:13:32 +00:00 |
KX_ConvertActuators.h
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_ConvertControllers.cpp
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rename and negate DISABLE_PYTHON --> WITH_PYTHON
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2010-10-31 04:11:39 +00:00 |
KX_ConvertControllers.h
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_ConvertProperties.cpp
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rename and negate DISABLE_PYTHON --> WITH_PYTHON
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2010-10-31 04:11:39 +00:00 |
KX_ConvertProperties.h
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_ConvertSensors.cpp
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update for MingW/CMake
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2010-09-15 16:13:32 +00:00 |
KX_ConvertSensors.h
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_IpoConvert.cpp
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update for MingW/CMake
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2010-09-15 16:13:32 +00:00 |
KX_IpoConvert.h
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_SoftBodyDeformer.cpp
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update for MingW/CMake
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2010-09-15 16:13:32 +00:00 |
KX_SoftBodyDeformer.h
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update for MingW/CMake
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2010-09-15 16:13:32 +00:00 |
Makefile
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Update address in license block.
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2010-08-10 21:22:26 +00:00 |
SConscript
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rename libs internal libs for CMake + SCons (used in MSVC project files)
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2010-11-18 11:42:05 +00:00 |