blender/source/gameengine/Network
Campbell Barton da1f288f50 rename libs internal libs for CMake + SCons (used in MSVC project files)
for game engine use "ge_" prefix & make names generally more descriptive.
2010-11-18 11:42:05 +00:00
..
LoopBackNetwork rename libs internal libs for CMake + SCons (used in MSVC project files) 2010-11-18 11:42:05 +00:00
TerraplayNetwork Update address in license block. 2010-08-10 21:22:26 +00:00
CMakeLists.txt rename libs internal libs for CMake + SCons (used in MSVC project files) 2010-11-18 11:42:05 +00:00
Makefile Update address in license block. 2010-08-10 21:22:26 +00:00
NG_NetworkDeviceInterface.h - WITH_CXX_GUARDEDALLOC working again 2010-06-06 01:15:44 +00:00
NG_NetworkMessage.cpp remove config.h references, was added for automake build system rev around 124-126 but isnt used by any build systems now. 2010-04-18 10:28:37 +00:00
NG_NetworkMessage.h - WITH_CXX_GUARDEDALLOC working again 2010-06-06 01:15:44 +00:00
NG_NetworkObject.cpp remove config.h references, was added for automake build system rev around 124-126 but isnt used by any build systems now. 2010-04-18 10:28:37 +00:00
NG_NetworkObject.h - WITH_CXX_GUARDEDALLOC working again 2010-06-06 01:15:44 +00:00
NG_NetworkScene.cpp - correct some spelling errors. 2010-07-20 10:41:08 +00:00
NG_NetworkScene.h - WITH_CXX_GUARDEDALLOC working again 2010-06-06 01:15:44 +00:00
SConscript rename libs internal libs for CMake + SCons (used in MSVC project files) 2010-11-18 11:42:05 +00:00