blender/source/gameengine/Ketsji/SConscript
2008-11-11 14:14:22 +00:00

51 lines
2.2 KiB
Python

#!/usr/bin/python
import sys
Import ('env')
sources = env.Glob('*.cpp')
# Mathutils C files.
sources.extend([\
'#source/blender/python/api2_2x/Mathutils.c',\
'#source/blender/python/api2_2x/constant.c',\
'#source/blender/python/api2_2x/euler.c',\
'#source/blender/python/api2_2x/gen_utils.c',\
'#source/blender/python/api2_2x/matrix.c',\
'#source/blender/python/api2_2x/point.c',\
'#source/blender/python/api2_2x/quat.c',\
'#source/blender/python/api2_2x/vector.c',\
])
incs = '. #source/blender/python/api2_2x' # Only for Mathutils! - no other deps
incs += ' #source/kernel/gen_system #intern/string #intern/guardedalloc'
incs += ' #source/gameengine/Rasterizer/RAS_OpenGLRasterizer #intern/bmfont'
incs += ' #intern/SoundSystem #intern/SoundSystem/include #intern/SoundSystem/openal'
incs += ' #intern/SoundSystem/dummy #intern/SoundSystem/intern #source/gameengine/Converter'
incs += ' #source/gameengine/BlenderRoutines #source/blender/imbuf #intern/moto/include'
incs += ' #source/gameengine/Ketsji #source/gameengine/Ketsji/KXNetwork #source/blender/blenlib'
incs += ' #source/blender/blenkernel #source/blender #source/blender/include'
incs += ' #source/blender/makesdna #source/blender/python #source/gameengine/Rasterizer'
incs += ' #source/gameengine/GameLogic #source/gameengine/Expressions #source/gameengine/Network'
incs += ' #source/gameengine/SceneGraph #source/gameengine/Physics/common #source/gameengine/Physics/Bullet'
incs += ' #source/gameengine/Physics/BlOde #source/gameengine/Physics/Dummy'
incs += ' #source/gameengine/Physics/Sumo #source/gameengine/Physics/Sumo/include'
incs += ' #source/gameengine/Physics/Sumo/Fuzzics/include #source/gameengine/Network/LoopBackNetwork'
incs += ' #source/blender/misc #source/blender/blenloader #extern/glew/include #source/blender/gpu'
cflags = []
if env['OURPLATFORM'] == 'win32-vc':
cflags.append('/GR')
cflags.append('/Ox')
incs += ' ' + env['BF_SOLID_INC']
incs += ' ' + env['BF_PYTHON_INC']
incs += ' ' + env['BF_BULLET_INC']
incs += ' ' + env['BF_OPENGL_INC']
if env['WITH_BF_SDL']:
incs += ' ' + env['BF_SDL_INC']
env.BlenderLib ( 'bf_ketsji', sources, Split(incs), [], libtype=['game','player'], priority=[25, 72], compileflags = cflags )