blender/source/gameengine/Ketsji/KX_SCA_EndObjectActuator.cpp
Campbell Barton fd2b115678 Python BGE API
- Initialize python types with PyType_Ready, which adds methods to the type dictionary.
- use Pythons get/setattro (uses a python string for the attribute rather then char*). Using basic C strings seems nice but internally python converts them to python strings and discards them for most functions that accept char arrays.
- Method lookups use the PyTypes dictionary (should be faster then Py_FindMethod)
- Renamed __getattr -> py_base_getattro, _getattr -> py_getattro, __repr -> py_base_repr, py_delattro, py_getattro_self etc.

From here is possible to put all the parent classes methods into each python types dictionary to avoid nested lookups (api has 4 levels of lookups in some places), tested this but its not ready yet.

Simple tests for getting a method within a loop show this to be between 0.5 and 3.2x faster then using Py_FindMethod()
2009-04-03 14:51:06 +00:00

140 lines
3.1 KiB
C++

/**
* $Id$
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
//
// Remove the actuator's parent when triggered
//
// Previously existed as:
// \source\gameengine\GameLogic\SCA_EndObjectActuator.cpp
// Please look here for revision history.
#include "SCA_IActuator.h"
#include "KX_SCA_EndObjectActuator.h"
#include "SCA_IScene.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
KX_SCA_EndObjectActuator::KX_SCA_EndObjectActuator(SCA_IObject *gameobj,
SCA_IScene* scene,
PyTypeObject* T):
SCA_IActuator(gameobj, T),
m_scene(scene)
{
// intentionally empty
} /* End of constructor */
KX_SCA_EndObjectActuator::~KX_SCA_EndObjectActuator()
{
// there's nothing to be done here, really....
} /* end of destructor */
bool KX_SCA_EndObjectActuator::Update()
{
// bool result = false; /*unused*/
bool bNegativeEvent = IsNegativeEvent();
RemoveAllEvents();
if (bNegativeEvent)
return false; // do nothing on negative events
m_scene->DelayedRemoveObject(GetParent());
return false;
}
CValue* KX_SCA_EndObjectActuator::GetReplica()
{
KX_SCA_EndObjectActuator* replica =
new KX_SCA_EndObjectActuator(*this);
if (replica == NULL) return NULL;
replica->ProcessReplica();
// this will copy properties and so on...
CValue::AddDataToReplica(replica);
return replica;
};
/* ------------------------------------------------------------------------- */
/* Python functions : integration hooks */
/* ------------------------------------------------------------------------- */
PyTypeObject KX_SCA_EndObjectActuator::Type = {
PyObject_HEAD_INIT(NULL)
0,
"KX_SCA_EndObjectActuator",
sizeof(KX_SCA_EndObjectActuator),
0,
PyDestructor,
0,
0,
0,
0,
py_base_repr,
0,0,0,0,0,0,
py_base_getattro,
py_base_setattro,
0,0,0,0,0,0,0,0,0,
Methods
};
PyParentObject KX_SCA_EndObjectActuator::Parents[] = {
&KX_SCA_EndObjectActuator::Type,
&SCA_IActuator::Type,
&SCA_ILogicBrick::Type,
&CValue::Type,
NULL
};
PyMethodDef KX_SCA_EndObjectActuator::Methods[] = {
{NULL,NULL} //Sentinel
};
PyAttributeDef KX_SCA_EndObjectActuator::Attributes[] = {
{ NULL } //Sentinel
};
PyObject* KX_SCA_EndObjectActuator::py_getattro(PyObject *attr)
{
py_getattro_up(SCA_IActuator);
}
/* eof */