blender/extern/recastnavigation/Recast/Source/RecastContour.cpp
Reinier de Blois 176538f613 Update Recast version to 1.5.0
The version of Recast that Blender ships with is from 2009.  This patch updates the Recast version to the latest version, 1.5.0.  The Detour version remains untouched.

Reviewers: campbellbarton, moguri

Reviewed By: moguri

Projects: #bf_blender

Differential Revision: https://developer.blender.org/D1747
2016-04-05 21:38:52 +02:00

1106 lines
30 KiB
C++

//
// Copyright (c) 2009-2010 Mikko Mononen memon@inside.org
//
// This software is provided 'as-is', without any express or implied
// warranty. In no event will the authors be held liable for any damages
// arising from the use of this software.
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it
// freely, subject to the following restrictions:
// 1. The origin of this software must not be misrepresented; you must not
// claim that you wrote the original software. If you use this software
// in a product, an acknowledgment in the product documentation would be
// appreciated but is not required.
// 2. Altered source versions must be plainly marked as such, and must not be
// misrepresented as being the original software.
// 3. This notice may not be removed or altered from any source distribution.
//
#define _USE_MATH_DEFINES
#include <math.h>
#include <string.h>
#include <stdio.h>
#include <stdlib.h>
#include "Recast.h"
#include "RecastAlloc.h"
#include "RecastAssert.h"
static int getCornerHeight(int x, int y, int i, int dir,
const rcCompactHeightfield& chf,
bool& isBorderVertex)
{
const rcCompactSpan& s = chf.spans[i];
int ch = (int)s.y;
int dirp = (dir+1) & 0x3;
unsigned int regs[4] = {0,0,0,0};
// Combine region and area codes in order to prevent
// border vertices which are in between two areas to be removed.
regs[0] = chf.spans[i].reg | (chf.areas[i] << 16);
if (rcGetCon(s, dir) != RC_NOT_CONNECTED)
{
const int ax = x + rcGetDirOffsetX(dir);
const int ay = y + rcGetDirOffsetY(dir);
const int ai = (int)chf.cells[ax+ay*chf.width].index + rcGetCon(s, dir);
const rcCompactSpan& as = chf.spans[ai];
ch = rcMax(ch, (int)as.y);
regs[1] = chf.spans[ai].reg | (chf.areas[ai] << 16);
if (rcGetCon(as, dirp) != RC_NOT_CONNECTED)
{
const int ax2 = ax + rcGetDirOffsetX(dirp);
const int ay2 = ay + rcGetDirOffsetY(dirp);
const int ai2 = (int)chf.cells[ax2+ay2*chf.width].index + rcGetCon(as, dirp);
const rcCompactSpan& as2 = chf.spans[ai2];
ch = rcMax(ch, (int)as2.y);
regs[2] = chf.spans[ai2].reg | (chf.areas[ai2] << 16);
}
}
if (rcGetCon(s, dirp) != RC_NOT_CONNECTED)
{
const int ax = x + rcGetDirOffsetX(dirp);
const int ay = y + rcGetDirOffsetY(dirp);
const int ai = (int)chf.cells[ax+ay*chf.width].index + rcGetCon(s, dirp);
const rcCompactSpan& as = chf.spans[ai];
ch = rcMax(ch, (int)as.y);
regs[3] = chf.spans[ai].reg | (chf.areas[ai] << 16);
if (rcGetCon(as, dir) != RC_NOT_CONNECTED)
{
const int ax2 = ax + rcGetDirOffsetX(dir);
const int ay2 = ay + rcGetDirOffsetY(dir);
const int ai2 = (int)chf.cells[ax2+ay2*chf.width].index + rcGetCon(as, dir);
const rcCompactSpan& as2 = chf.spans[ai2];
ch = rcMax(ch, (int)as2.y);
regs[2] = chf.spans[ai2].reg | (chf.areas[ai2] << 16);
}
}
// Check if the vertex is special edge vertex, these vertices will be removed later.
for (int j = 0; j < 4; ++j)
{
const int a = j;
const int b = (j+1) & 0x3;
const int c = (j+2) & 0x3;
const int d = (j+3) & 0x3;
// The vertex is a border vertex there are two same exterior cells in a row,
// followed by two interior cells and none of the regions are out of bounds.
const bool twoSameExts = (regs[a] & regs[b] & RC_BORDER_REG) != 0 && regs[a] == regs[b];
const bool twoInts = ((regs[c] | regs[d]) & RC_BORDER_REG) == 0;
const bool intsSameArea = (regs[c]>>16) == (regs[d]>>16);
const bool noZeros = regs[a] != 0 && regs[b] != 0 && regs[c] != 0 && regs[d] != 0;
if (twoSameExts && twoInts && intsSameArea && noZeros)
{
isBorderVertex = true;
break;
}
}
return ch;
}
static void walkContour(int x, int y, int i,
rcCompactHeightfield& chf,
unsigned char* flags, rcIntArray& points)
{
// Choose the first non-connected edge
unsigned char dir = 0;
while ((flags[i] & (1 << dir)) == 0)
dir++;
unsigned char startDir = dir;
int starti = i;
const unsigned char area = chf.areas[i];
int iter = 0;
while (++iter < 40000)
{
if (flags[i] & (1 << dir))
{
// Choose the edge corner
bool isBorderVertex = false;
bool isAreaBorder = false;
int px = x;
int py = getCornerHeight(x, y, i, dir, chf, isBorderVertex);
int pz = y;
switch(dir)
{
case 0: pz++; break;
case 1: px++; pz++; break;
case 2: px++; break;
}
int r = 0;
const rcCompactSpan& s = chf.spans[i];
if (rcGetCon(s, dir) != RC_NOT_CONNECTED)
{
const int ax = x + rcGetDirOffsetX(dir);
const int ay = y + rcGetDirOffsetY(dir);
const int ai = (int)chf.cells[ax+ay*chf.width].index + rcGetCon(s, dir);
r = (int)chf.spans[ai].reg;
if (area != chf.areas[ai])
isAreaBorder = true;
}
if (isBorderVertex)
r |= RC_BORDER_VERTEX;
if (isAreaBorder)
r |= RC_AREA_BORDER;
points.push(px);
points.push(py);
points.push(pz);
points.push(r);
flags[i] &= ~(1 << dir); // Remove visited edges
dir = (dir+1) & 0x3; // Rotate CW
}
else
{
int ni = -1;
const int nx = x + rcGetDirOffsetX(dir);
const int ny = y + rcGetDirOffsetY(dir);
const rcCompactSpan& s = chf.spans[i];
if (rcGetCon(s, dir) != RC_NOT_CONNECTED)
{
const rcCompactCell& nc = chf.cells[nx+ny*chf.width];
ni = (int)nc.index + rcGetCon(s, dir);
}
if (ni == -1)
{
// Should not happen.
return;
}
x = nx;
y = ny;
i = ni;
dir = (dir+3) & 0x3; // Rotate CCW
}
if (starti == i && startDir == dir)
{
break;
}
}
}
static float distancePtSeg(const int x, const int z,
const int px, const int pz,
const int qx, const int qz)
{
float pqx = (float)(qx - px);
float pqz = (float)(qz - pz);
float dx = (float)(x - px);
float dz = (float)(z - pz);
float d = pqx*pqx + pqz*pqz;
float t = pqx*dx + pqz*dz;
if (d > 0)
t /= d;
if (t < 0)
t = 0;
else if (t > 1)
t = 1;
dx = px + t*pqx - x;
dz = pz + t*pqz - z;
return dx*dx + dz*dz;
}
static void simplifyContour(rcIntArray& points, rcIntArray& simplified,
const float maxError, const int maxEdgeLen, const int buildFlags)
{
// Add initial points.
bool hasConnections = false;
for (int i = 0; i < points.size(); i += 4)
{
if ((points[i+3] & RC_CONTOUR_REG_MASK) != 0)
{
hasConnections = true;
break;
}
}
if (hasConnections)
{
// The contour has some portals to other regions.
// Add a new point to every location where the region changes.
for (int i = 0, ni = points.size()/4; i < ni; ++i)
{
int ii = (i+1) % ni;
const bool differentRegs = (points[i*4+3] & RC_CONTOUR_REG_MASK) != (points[ii*4+3] & RC_CONTOUR_REG_MASK);
const bool areaBorders = (points[i*4+3] & RC_AREA_BORDER) != (points[ii*4+3] & RC_AREA_BORDER);
if (differentRegs || areaBorders)
{
simplified.push(points[i*4+0]);
simplified.push(points[i*4+1]);
simplified.push(points[i*4+2]);
simplified.push(i);
}
}
}
if (simplified.size() == 0)
{
// If there is no connections at all,
// create some initial points for the simplification process.
// Find lower-left and upper-right vertices of the contour.
int llx = points[0];
int lly = points[1];
int llz = points[2];
int lli = 0;
int urx = points[0];
int ury = points[1];
int urz = points[2];
int uri = 0;
for (int i = 0; i < points.size(); i += 4)
{
int x = points[i+0];
int y = points[i+1];
int z = points[i+2];
if (x < llx || (x == llx && z < llz))
{
llx = x;
lly = y;
llz = z;
lli = i/4;
}
if (x > urx || (x == urx && z > urz))
{
urx = x;
ury = y;
urz = z;
uri = i/4;
}
}
simplified.push(llx);
simplified.push(lly);
simplified.push(llz);
simplified.push(lli);
simplified.push(urx);
simplified.push(ury);
simplified.push(urz);
simplified.push(uri);
}
// Add points until all raw points are within
// error tolerance to the simplified shape.
const int pn = points.size()/4;
for (int i = 0; i < simplified.size()/4; )
{
int ii = (i+1) % (simplified.size()/4);
int ax = simplified[i*4+0];
int az = simplified[i*4+2];
int ai = simplified[i*4+3];
int bx = simplified[ii*4+0];
int bz = simplified[ii*4+2];
int bi = simplified[ii*4+3];
// Find maximum deviation from the segment.
float maxd = 0;
int maxi = -1;
int ci, cinc, endi;
// Traverse the segment in lexilogical order so that the
// max deviation is calculated similarly when traversing
// opposite segments.
if (bx > ax || (bx == ax && bz > az))
{
cinc = 1;
ci = (ai+cinc) % pn;
endi = bi;
}
else
{
cinc = pn-1;
ci = (bi+cinc) % pn;
endi = ai;
rcSwap(ax, bx);
rcSwap(az, bz);
}
// Tessellate only outer edges or edges between areas.
if ((points[ci*4+3] & RC_CONTOUR_REG_MASK) == 0 ||
(points[ci*4+3] & RC_AREA_BORDER))
{
while (ci != endi)
{
float d = distancePtSeg(points[ci*4+0], points[ci*4+2], ax, az, bx, bz);
if (d > maxd)
{
maxd = d;
maxi = ci;
}
ci = (ci+cinc) % pn;
}
}
// If the max deviation is larger than accepted error,
// add new point, else continue to next segment.
if (maxi != -1 && maxd > (maxError*maxError))
{
// Add space for the new point.
simplified.resize(simplified.size()+4);
const int n = simplified.size()/4;
for (int j = n-1; j > i; --j)
{
simplified[j*4+0] = simplified[(j-1)*4+0];
simplified[j*4+1] = simplified[(j-1)*4+1];
simplified[j*4+2] = simplified[(j-1)*4+2];
simplified[j*4+3] = simplified[(j-1)*4+3];
}
// Add the point.
simplified[(i+1)*4+0] = points[maxi*4+0];
simplified[(i+1)*4+1] = points[maxi*4+1];
simplified[(i+1)*4+2] = points[maxi*4+2];
simplified[(i+1)*4+3] = maxi;
}
else
{
++i;
}
}
// Split too long edges.
if (maxEdgeLen > 0 && (buildFlags & (RC_CONTOUR_TESS_WALL_EDGES|RC_CONTOUR_TESS_AREA_EDGES)) != 0)
{
for (int i = 0; i < simplified.size()/4; )
{
const int ii = (i+1) % (simplified.size()/4);
const int ax = simplified[i*4+0];
const int az = simplified[i*4+2];
const int ai = simplified[i*4+3];
const int bx = simplified[ii*4+0];
const int bz = simplified[ii*4+2];
const int bi = simplified[ii*4+3];
// Find maximum deviation from the segment.
int maxi = -1;
int ci = (ai+1) % pn;
// Tessellate only outer edges or edges between areas.
bool tess = false;
// Wall edges.
if ((buildFlags & RC_CONTOUR_TESS_WALL_EDGES) && (points[ci*4+3] & RC_CONTOUR_REG_MASK) == 0)
tess = true;
// Edges between areas.
if ((buildFlags & RC_CONTOUR_TESS_AREA_EDGES) && (points[ci*4+3] & RC_AREA_BORDER))
tess = true;
if (tess)
{
int dx = bx - ax;
int dz = bz - az;
if (dx*dx + dz*dz > maxEdgeLen*maxEdgeLen)
{
// Round based on the segments in lexilogical order so that the
// max tesselation is consistent regardles in which direction
// segments are traversed.
const int n = bi < ai ? (bi+pn - ai) : (bi - ai);
if (n > 1)
{
if (bx > ax || (bx == ax && bz > az))
maxi = (ai + n/2) % pn;
else
maxi = (ai + (n+1)/2) % pn;
}
}
}
// If the max deviation is larger than accepted error,
// add new point, else continue to next segment.
if (maxi != -1)
{
// Add space for the new point.
simplified.resize(simplified.size()+4);
const int n = simplified.size()/4;
for (int j = n-1; j > i; --j)
{
simplified[j*4+0] = simplified[(j-1)*4+0];
simplified[j*4+1] = simplified[(j-1)*4+1];
simplified[j*4+2] = simplified[(j-1)*4+2];
simplified[j*4+3] = simplified[(j-1)*4+3];
}
// Add the point.
simplified[(i+1)*4+0] = points[maxi*4+0];
simplified[(i+1)*4+1] = points[maxi*4+1];
simplified[(i+1)*4+2] = points[maxi*4+2];
simplified[(i+1)*4+3] = maxi;
}
else
{
++i;
}
}
}
for (int i = 0; i < simplified.size()/4; ++i)
{
// The edge vertex flag is take from the current raw point,
// and the neighbour region is take from the next raw point.
const int ai = (simplified[i*4+3]+1) % pn;
const int bi = simplified[i*4+3];
simplified[i*4+3] = (points[ai*4+3] & (RC_CONTOUR_REG_MASK|RC_AREA_BORDER)) | (points[bi*4+3] & RC_BORDER_VERTEX);
}
}
static int calcAreaOfPolygon2D(const int* verts, const int nverts)
{
int area = 0;
for (int i = 0, j = nverts-1; i < nverts; j=i++)
{
const int* vi = &verts[i*4];
const int* vj = &verts[j*4];
area += vi[0] * vj[2] - vj[0] * vi[2];
}
return (area+1) / 2;
}
// TODO: these are the same as in RecastMesh.cpp, consider using the same.
// Last time I checked the if version got compiled using cmov, which was a lot faster than module (with idiv).
inline int prev(int i, int n) { return i-1 >= 0 ? i-1 : n-1; }
inline int next(int i, int n) { return i+1 < n ? i+1 : 0; }
inline int area2(const int* a, const int* b, const int* c)
{
return (b[0] - a[0]) * (c[2] - a[2]) - (c[0] - a[0]) * (b[2] - a[2]);
}
// Exclusive or: true iff exactly one argument is true.
// The arguments are negated to ensure that they are 0/1
// values. Then the bitwise Xor operator may apply.
// (This idea is due to Michael Baldwin.)
inline bool xorb(bool x, bool y)
{
return !x ^ !y;
}
// Returns true iff c is strictly to the left of the directed
// line through a to b.
inline bool left(const int* a, const int* b, const int* c)
{
return area2(a, b, c) < 0;
}
inline bool leftOn(const int* a, const int* b, const int* c)
{
return area2(a, b, c) <= 0;
}
inline bool collinear(const int* a, const int* b, const int* c)
{
return area2(a, b, c) == 0;
}
// Returns true iff ab properly intersects cd: they share
// a point interior to both segments. The properness of the
// intersection is ensured by using strict leftness.
static bool intersectProp(const int* a, const int* b, const int* c, const int* d)
{
// Eliminate improper cases.
if (collinear(a,b,c) || collinear(a,b,d) ||
collinear(c,d,a) || collinear(c,d,b))
return false;
return xorb(left(a,b,c), left(a,b,d)) && xorb(left(c,d,a), left(c,d,b));
}
// Returns T iff (a,b,c) are collinear and point c lies
// on the closed segement ab.
static bool between(const int* a, const int* b, const int* c)
{
if (!collinear(a, b, c))
return false;
// If ab not vertical, check betweenness on x; else on y.
if (a[0] != b[0])
return ((a[0] <= c[0]) && (c[0] <= b[0])) || ((a[0] >= c[0]) && (c[0] >= b[0]));
else
return ((a[2] <= c[2]) && (c[2] <= b[2])) || ((a[2] >= c[2]) && (c[2] >= b[2]));
}
// Returns true iff segments ab and cd intersect, properly or improperly.
static bool intersect(const int* a, const int* b, const int* c, const int* d)
{
if (intersectProp(a, b, c, d))
return true;
else if (between(a, b, c) || between(a, b, d) ||
between(c, d, a) || between(c, d, b))
return true;
else
return false;
}
static bool vequal(const int* a, const int* b)
{
return a[0] == b[0] && a[2] == b[2];
}
static bool intersectSegCountour(const int* d0, const int* d1, int i, int n, const int* verts)
{
// For each edge (k,k+1) of P
for (int k = 0; k < n; k++)
{
int k1 = next(k, n);
// Skip edges incident to i.
if (i == k || i == k1)
continue;
const int* p0 = &verts[k * 4];
const int* p1 = &verts[k1 * 4];
if (vequal(d0, p0) || vequal(d1, p0) || vequal(d0, p1) || vequal(d1, p1))
continue;
if (intersect(d0, d1, p0, p1))
return true;
}
return false;
}
static bool inCone(int i, int n, const int* verts, const int* pj)
{
const int* pi = &verts[i * 4];
const int* pi1 = &verts[next(i, n) * 4];
const int* pin1 = &verts[prev(i, n) * 4];
// If P[i] is a convex vertex [ i+1 left or on (i-1,i) ].
if (leftOn(pin1, pi, pi1))
return left(pi, pj, pin1) && left(pj, pi, pi1);
// Assume (i-1,i,i+1) not collinear.
// else P[i] is reflex.
return !(leftOn(pi, pj, pi1) && leftOn(pj, pi, pin1));
}
static void removeDegenerateSegments(rcIntArray& simplified)
{
// Remove adjacent vertices which are equal on xz-plane,
// or else the triangulator will get confused.
int npts = simplified.size()/4;
for (int i = 0; i < npts; ++i)
{
int ni = next(i, npts);
if (vequal(&simplified[i*4], &simplified[ni*4]))
{
// Degenerate segment, remove.
for (int j = i; j < simplified.size()/4-1; ++j)
{
simplified[j*4+0] = simplified[(j+1)*4+0];
simplified[j*4+1] = simplified[(j+1)*4+1];
simplified[j*4+2] = simplified[(j+1)*4+2];
simplified[j*4+3] = simplified[(j+1)*4+3];
}
simplified.resize(simplified.size()-4);
npts--;
}
}
}
static bool mergeContours(rcContour& ca, rcContour& cb, int ia, int ib)
{
const int maxVerts = ca.nverts + cb.nverts + 2;
int* verts = (int*)rcAlloc(sizeof(int)*maxVerts*4, RC_ALLOC_PERM);
if (!verts)
return false;
int nv = 0;
// Copy contour A.
for (int i = 0; i <= ca.nverts; ++i)
{
int* dst = &verts[nv*4];
const int* src = &ca.verts[((ia+i)%ca.nverts)*4];
dst[0] = src[0];
dst[1] = src[1];
dst[2] = src[2];
dst[3] = src[3];
nv++;
}
// Copy contour B
for (int i = 0; i <= cb.nverts; ++i)
{
int* dst = &verts[nv*4];
const int* src = &cb.verts[((ib+i)%cb.nverts)*4];
dst[0] = src[0];
dst[1] = src[1];
dst[2] = src[2];
dst[3] = src[3];
nv++;
}
rcFree(ca.verts);
ca.verts = verts;
ca.nverts = nv;
rcFree(cb.verts);
cb.verts = 0;
cb.nverts = 0;
return true;
}
struct rcContourHole
{
rcContour* contour;
int minx, minz, leftmost;
};
struct rcContourRegion
{
rcContour* outline;
rcContourHole* holes;
int nholes;
};
struct rcPotentialDiagonal
{
int vert;
int dist;
};
// Finds the lowest leftmost vertex of a contour.
static void findLeftMostVertex(rcContour* contour, int* minx, int* minz, int* leftmost)
{
*minx = contour->verts[0];
*minz = contour->verts[2];
*leftmost = 0;
for (int i = 1; i < contour->nverts; i++)
{
const int x = contour->verts[i*4+0];
const int z = contour->verts[i*4+2];
if (x < *minx || (x == *minx && z < *minz))
{
*minx = x;
*minz = z;
*leftmost = i;
}
}
}
static int compareHoles(const void* va, const void* vb)
{
const rcContourHole* a = (const rcContourHole*)va;
const rcContourHole* b = (const rcContourHole*)vb;
if (a->minx == b->minx)
{
if (a->minz < b->minz)
return -1;
if (a->minz > b->minz)
return 1;
}
else
{
if (a->minx < b->minx)
return -1;
if (a->minx > b->minx)
return 1;
}
return 0;
}
static int compareDiagDist(const void* va, const void* vb)
{
const rcPotentialDiagonal* a = (const rcPotentialDiagonal*)va;
const rcPotentialDiagonal* b = (const rcPotentialDiagonal*)vb;
if (a->dist < b->dist)
return -1;
if (a->dist > b->dist)
return 1;
return 0;
}
static void mergeRegionHoles(rcContext* ctx, rcContourRegion& region)
{
// Sort holes from left to right.
for (int i = 0; i < region.nholes; i++)
findLeftMostVertex(region.holes[i].contour, &region.holes[i].minx, &region.holes[i].minz, &region.holes[i].leftmost);
qsort(region.holes, region.nholes, sizeof(rcContourHole), compareHoles);
int maxVerts = region.outline->nverts;
for (int i = 0; i < region.nholes; i++)
maxVerts += region.holes[i].contour->nverts;
rcScopedDelete<rcPotentialDiagonal> diags((rcPotentialDiagonal*)rcAlloc(sizeof(rcPotentialDiagonal)*maxVerts, RC_ALLOC_TEMP));
if (!diags)
{
ctx->log(RC_LOG_WARNING, "mergeRegionHoles: Failed to allocated diags %d.", maxVerts);
return;
}
rcContour* outline = region.outline;
// Merge holes into the outline one by one.
for (int i = 0; i < region.nholes; i++)
{
rcContour* hole = region.holes[i].contour;
int index = -1;
int bestVertex = region.holes[i].leftmost;
for (int iter = 0; iter < hole->nverts; iter++)
{
// Find potential diagonals.
// The 'best' vertex must be in the cone described by 3 cosequtive vertices of the outline.
// ..o j-1
// |
// | * best
// |
// j o-----o j+1
// :
int ndiags = 0;
const int* corner = &hole->verts[bestVertex*4];
for (int j = 0; j < outline->nverts; j++)
{
if (inCone(j, outline->nverts, outline->verts, corner))
{
int dx = outline->verts[j*4+0] - corner[0];
int dz = outline->verts[j*4+2] - corner[2];
diags[ndiags].vert = j;
diags[ndiags].dist = dx*dx + dz*dz;
ndiags++;
}
}
// Sort potential diagonals by distance, we want to make the connection as short as possible.
qsort(diags, ndiags, sizeof(rcPotentialDiagonal), compareDiagDist);
// Find a diagonal that is not intersecting the outline not the remaining holes.
index = -1;
for (int j = 0; j < ndiags; j++)
{
const int* pt = &outline->verts[diags[j].vert*4];
bool intersect = intersectSegCountour(pt, corner, diags[i].vert, outline->nverts, outline->verts);
for (int k = i; k < region.nholes && !intersect; k++)
intersect |= intersectSegCountour(pt, corner, -1, region.holes[k].contour->nverts, region.holes[k].contour->verts);
if (!intersect)
{
index = diags[j].vert;
break;
}
}
// If found non-intersecting diagonal, stop looking.
if (index != -1)
break;
// All the potential diagonals for the current vertex were intersecting, try next vertex.
bestVertex = (bestVertex + 1) % hole->nverts;
}
if (index == -1)
{
ctx->log(RC_LOG_WARNING, "mergeHoles: Failed to find merge points for %p and %p.", region.outline, hole);
continue;
}
if (!mergeContours(*region.outline, *hole, index, bestVertex))
{
ctx->log(RC_LOG_WARNING, "mergeHoles: Failed to merge contours %p and %p.", region.outline, hole);
continue;
}
}
}
/// @par
///
/// The raw contours will match the region outlines exactly. The @p maxError and @p maxEdgeLen
/// parameters control how closely the simplified contours will match the raw contours.
///
/// Simplified contours are generated such that the vertices for portals between areas match up.
/// (They are considered mandatory vertices.)
///
/// Setting @p maxEdgeLength to zero will disabled the edge length feature.
///
/// See the #rcConfig documentation for more information on the configuration parameters.
///
/// @see rcAllocContourSet, rcCompactHeightfield, rcContourSet, rcConfig
bool rcBuildContours(rcContext* ctx, rcCompactHeightfield& chf,
const float maxError, const int maxEdgeLen,
rcContourSet& cset, const int buildFlags)
{
rcAssert(ctx);
const int w = chf.width;
const int h = chf.height;
const int borderSize = chf.borderSize;
rcScopedTimer timer(ctx, RC_TIMER_BUILD_CONTOURS);
rcVcopy(cset.bmin, chf.bmin);
rcVcopy(cset.bmax, chf.bmax);
if (borderSize > 0)
{
// If the heightfield was build with bordersize, remove the offset.
const float pad = borderSize*chf.cs;
cset.bmin[0] += pad;
cset.bmin[2] += pad;
cset.bmax[0] -= pad;
cset.bmax[2] -= pad;
}
cset.cs = chf.cs;
cset.ch = chf.ch;
cset.width = chf.width - chf.borderSize*2;
cset.height = chf.height - chf.borderSize*2;
cset.borderSize = chf.borderSize;
cset.maxError = maxError;
int maxContours = rcMax((int)chf.maxRegions, 8);
cset.conts = (rcContour*)rcAlloc(sizeof(rcContour)*maxContours, RC_ALLOC_PERM);
if (!cset.conts)
return false;
cset.nconts = 0;
rcScopedDelete<unsigned char> flags((unsigned char*)rcAlloc(sizeof(unsigned char)*chf.spanCount, RC_ALLOC_TEMP));
if (!flags)
{
ctx->log(RC_LOG_ERROR, "rcBuildContours: Out of memory 'flags' (%d).", chf.spanCount);
return false;
}
ctx->startTimer(RC_TIMER_BUILD_CONTOURS_TRACE);
// Mark boundaries.
for (int y = 0; y < h; ++y)
{
for (int x = 0; x < w; ++x)
{
const rcCompactCell& c = chf.cells[x+y*w];
for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
{
unsigned char res = 0;
const rcCompactSpan& s = chf.spans[i];
if (!chf.spans[i].reg || (chf.spans[i].reg & RC_BORDER_REG))
{
flags[i] = 0;
continue;
}
for (int dir = 0; dir < 4; ++dir)
{
unsigned short r = 0;
if (rcGetCon(s, dir) != RC_NOT_CONNECTED)
{
const int ax = x + rcGetDirOffsetX(dir);
const int ay = y + rcGetDirOffsetY(dir);
const int ai = (int)chf.cells[ax+ay*w].index + rcGetCon(s, dir);
r = chf.spans[ai].reg;
}
if (r == chf.spans[i].reg)
res |= (1 << dir);
}
flags[i] = res ^ 0xf; // Inverse, mark non connected edges.
}
}
}
ctx->stopTimer(RC_TIMER_BUILD_CONTOURS_TRACE);
rcIntArray verts(256);
rcIntArray simplified(64);
for (int y = 0; y < h; ++y)
{
for (int x = 0; x < w; ++x)
{
const rcCompactCell& c = chf.cells[x+y*w];
for (int i = (int)c.index, ni = (int)(c.index+c.count); i < ni; ++i)
{
if (flags[i] == 0 || flags[i] == 0xf)
{
flags[i] = 0;
continue;
}
const unsigned short reg = chf.spans[i].reg;
if (!reg || (reg & RC_BORDER_REG))
continue;
const unsigned char area = chf.areas[i];
verts.resize(0);
simplified.resize(0);
ctx->startTimer(RC_TIMER_BUILD_CONTOURS_TRACE);
walkContour(x, y, i, chf, flags, verts);
ctx->stopTimer(RC_TIMER_BUILD_CONTOURS_TRACE);
ctx->startTimer(RC_TIMER_BUILD_CONTOURS_SIMPLIFY);
simplifyContour(verts, simplified, maxError, maxEdgeLen, buildFlags);
removeDegenerateSegments(simplified);
ctx->stopTimer(RC_TIMER_BUILD_CONTOURS_SIMPLIFY);
// Store region->contour remap info.
// Create contour.
if (simplified.size()/4 >= 3)
{
if (cset.nconts >= maxContours)
{
// Allocate more contours.
// This happens when a region has holes.
const int oldMax = maxContours;
maxContours *= 2;
rcContour* newConts = (rcContour*)rcAlloc(sizeof(rcContour)*maxContours, RC_ALLOC_PERM);
for (int j = 0; j < cset.nconts; ++j)
{
newConts[j] = cset.conts[j];
// Reset source pointers to prevent data deletion.
cset.conts[j].verts = 0;
cset.conts[j].rverts = 0;
}
rcFree(cset.conts);
cset.conts = newConts;
ctx->log(RC_LOG_WARNING, "rcBuildContours: Expanding max contours from %d to %d.", oldMax, maxContours);
}
rcContour* cont = &cset.conts[cset.nconts++];
cont->nverts = simplified.size()/4;
cont->verts = (int*)rcAlloc(sizeof(int)*cont->nverts*4, RC_ALLOC_PERM);
if (!cont->verts)
{
ctx->log(RC_LOG_ERROR, "rcBuildContours: Out of memory 'verts' (%d).", cont->nverts);
return false;
}
memcpy(cont->verts, &simplified[0], sizeof(int)*cont->nverts*4);
if (borderSize > 0)
{
// If the heightfield was build with bordersize, remove the offset.
for (int j = 0; j < cont->nverts; ++j)
{
int* v = &cont->verts[j*4];
v[0] -= borderSize;
v[2] -= borderSize;
}
}
cont->nrverts = verts.size()/4;
cont->rverts = (int*)rcAlloc(sizeof(int)*cont->nrverts*4, RC_ALLOC_PERM);
if (!cont->rverts)
{
ctx->log(RC_LOG_ERROR, "rcBuildContours: Out of memory 'rverts' (%d).", cont->nrverts);
return false;
}
memcpy(cont->rverts, &verts[0], sizeof(int)*cont->nrverts*4);
if (borderSize > 0)
{
// If the heightfield was build with bordersize, remove the offset.
for (int j = 0; j < cont->nrverts; ++j)
{
int* v = &cont->rverts[j*4];
v[0] -= borderSize;
v[2] -= borderSize;
}
}
cont->reg = reg;
cont->area = area;
}
}
}
}
// Merge holes if needed.
if (cset.nconts > 0)
{
// Calculate winding of all polygons.
rcScopedDelete<char> winding((char*)rcAlloc(sizeof(char)*cset.nconts, RC_ALLOC_TEMP));
if (!winding)
{
ctx->log(RC_LOG_ERROR, "rcBuildContours: Out of memory 'hole' (%d).", cset.nconts);
return false;
}
int nholes = 0;
for (int i = 0; i < cset.nconts; ++i)
{
rcContour& cont = cset.conts[i];
// If the contour is wound backwards, it is a hole.
winding[i] = calcAreaOfPolygon2D(cont.verts, cont.nverts) < 0 ? -1 : 1;
if (winding[i] < 0)
nholes++;
}
if (nholes > 0)
{
// Collect outline contour and holes contours per region.
// We assume that there is one outline and multiple holes.
const int nregions = chf.maxRegions+1;
rcScopedDelete<rcContourRegion> regions((rcContourRegion*)rcAlloc(sizeof(rcContourRegion)*nregions, RC_ALLOC_TEMP));
if (!regions)
{
ctx->log(RC_LOG_ERROR, "rcBuildContours: Out of memory 'regions' (%d).", nregions);
return false;
}
memset(regions, 0, sizeof(rcContourRegion)*nregions);
rcScopedDelete<rcContourHole> holes((rcContourHole*)rcAlloc(sizeof(rcContourHole)*cset.nconts, RC_ALLOC_TEMP));
if (!holes)
{
ctx->log(RC_LOG_ERROR, "rcBuildContours: Out of memory 'holes' (%d).", cset.nconts);
return false;
}
memset(holes, 0, sizeof(rcContourHole)*cset.nconts);
for (int i = 0; i < cset.nconts; ++i)
{
rcContour& cont = cset.conts[i];
// Positively would contours are outlines, negative holes.
if (winding[i] > 0)
{
if (regions[cont.reg].outline)
ctx->log(RC_LOG_ERROR, "rcBuildContours: Multiple outlines for region %d.", cont.reg);
regions[cont.reg].outline = &cont;
}
else
{
regions[cont.reg].nholes++;
}
}
int index = 0;
for (int i = 0; i < nregions; i++)
{
if (regions[i].nholes > 0)
{
regions[i].holes = &holes[index];
index += regions[i].nholes;
regions[i].nholes = 0;
}
}
for (int i = 0; i < cset.nconts; ++i)
{
rcContour& cont = cset.conts[i];
rcContourRegion& reg = regions[cont.reg];
if (winding[i] < 0)
reg.holes[reg.nholes++].contour = &cont;
}
// Finally merge each regions holes into the outline.
for (int i = 0; i < nregions; i++)
{
rcContourRegion& reg = regions[i];
if (!reg.nholes) continue;
if (reg.outline)
{
mergeRegionHoles(ctx, reg);
}
else
{
// The region does not have an outline.
// This can happen if the contour becaomes selfoverlapping because of
// too aggressive simplification settings.
ctx->log(RC_LOG_ERROR, "rcBuildContours: Bad outline for region %d, contour simplification is likely too aggressive.", i);
}
}
}
}
return true;
}