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Joshua Leung 48b9680578 Fix T37883: Dope Sheet - Selecting object channels in AnimEditors doesn't make them active
There was probably a reason in the past why this wasn't desirable, but since we allow
bones to be properly selected when clicking on corresponding channels here, we may as
well allow this case too.
2013-12-20 23:55:44 +13:00
build_files Raise Python version to 3.3.3. 2013-12-19 22:44:51 +01:00
doc Game Engine: Option to record static objects animation 2013-12-09 22:28:38 +11:00
extern CMake: report messages as status (else ccmake treats like an error) 2013-12-10 13:18:46 +11:00
intern Fix T37884: cycles hair rendering crash with UV coordinates. 2013-12-20 00:08:46 +01:00
release Vertex/weight paint: remove "Use All Faces" option. 2013-12-18 17:50:51 +01:00
scons@2d6ebcb239 Squashed commit of the following: 2013-11-21 16:51:29 +01:00
source Fix T37883: Dope Sheet - Selecting object channels in AnimEditors doesn't make them active 2013-12-20 23:55:44 +13:00
.arcconfig Added the wrong file. Now addin .arcconfig for real. 2013-11-15 20:40:43 +06:00
.gitignore Ignore *.patch and *.diff files which are in the working tree root 2013-11-22 23:28:35 +06:00
.gitmodules Initialize git submodules for addons, locales and scons 2013-11-15 12:19:08 +06:00
CMakeLists.txt Cycles: network render code updated for latest changes and improved 2013-12-07 12:26:58 +01:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile Convenience Makefile: spaces in the build path would fail still. 2013-11-17 21:16:39 +11:00
SConstruct Fix T37780: no languages in user preferences with SCons on Windows / Linux. 2013-12-12 06:09:58 +01:00