forked from bartvdbraak/blender
6d9c02be4c
- Fixes by Jean-Michel Soler: mod_ai2obj.py, mod_svg2obj.py; - Fixes by Campbell Barton: obj_import.py; - Small fix to mod_meshtools.py (fixes bug #1605: http://projects.blender.org/tracker/?func=detail&atid=125&aid=1605&group_id=9); - Updates by Jean-Baptiste (Jiba) to his blender2cal3d.py; - Updates to all his import / export scripts (added doc data) by Anthony D'Agostino; - Update to off_import: support for uv data, by Arne Schmitz. BPython: - Removed Object.get and .getSelected (deprecated long ago, we use .Get and .GetSelected) -- fixes #1861: http://projects.blender.org/tracker/?func=detail&atid=125&aid=1861&group_id=9 - Applied patch by Michael Reimpell: quat.c - fix for wrong initialization with newQuaternionObject; Mathutils documentation improvements. - Stani reported a wrong return msg in IpoCurve.Get (that is unimplemented). Thanks to all coders mentioned above!
88 lines
2.7 KiB
Python
88 lines
2.7 KiB
Python
#!BPY
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"""
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Name: 'Raw Triangle (.raw)...'
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Blender: 232
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Group: 'Export'
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Tooltip: 'Export selected mesh to Raw Triangle Format (.raw)'
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"""
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__author__ = "Anthony D'Agostino (Scorpius)"
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__url__ = ("blender", "elysiun",
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"Author's homepage, http://www.redrival.com/scorpius")
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__version__ = "Part of IOSuite 0.5"
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__bpydoc__ = """\
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This script exports meshes to Raw Triangle file format.
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The raw triangle format is very simple; it has no verts or faces lists.
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It's just a simple ascii text file with the vertices of each triangle
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listed on each line. There were some very old utilities (when the PovRay
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forum was in existence on CompuServe) that preformed operations on these
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files.
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Usage:<br>
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Select meshes to be exported and run this script from "File->Export" menu.
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"""
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# $Id$
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#
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# +---------------------------------------------------------+
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# | Copyright (c) 2002 Anthony D'Agostino |
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# | http://www.redrival.com/scorpius |
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# | scorpius@netzero.com |
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# | April 28, 2002 |
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# | Released under the Blender Artistic Licence (BAL) |
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# | Import Export Suite v0.5 |
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# +---------------------------------------------------------+
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# | Read and write RAW Triangle File Format (*.raw) |
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# +---------------------------------------------------------+
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import Blender, mod_meshtools
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import sys
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#import time
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# =================================
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# === Write RAW Triangle Format ===
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# =================================
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def write(filename):
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#start = time.clock()
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file = open(filename, "wb")
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objects = Blender.Object.GetSelected()
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objname = objects[0].name
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meshname = objects[0].data.name
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mesh = Blender.NMesh.GetRaw(meshname)
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obj = Blender.Object.Get(objname)
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std=sys.stdout
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sys.stdout=file
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for face in mesh.faces:
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if len(face.v) == 3: # triangle
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v1, v2, v3 = face.v
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faceverts = tuple(v1.co) + tuple(v2.co) + tuple(v3.co)
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print "% f % f % f % f % f % f % f % f % f" % faceverts
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else: # quadrilateral
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v1, v2, v3, v4 = face.v
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faceverts1 = tuple(v1.co) + tuple(v2.co) + tuple(v3.co)
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faceverts2 = tuple(v3.co) + tuple(v4.co) + tuple(v1.co)
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print "% f % f % f % f % f % f % f % f % f" % faceverts1
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print "% f % f % f % f % f % f % f % f % f" % faceverts2
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sys.stdout=std
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Blender.Window.DrawProgressBar(1.0, '') # clear progressbar
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file.close()
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#end = time.clock()
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#seconds = " in %.2f %s" % (end-start, "seconds")
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message = "Successfully exported " + Blender.sys.basename(filename)# + seconds
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mod_meshtools.print_boxed(message)
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def fs_callback(filename):
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if filename.find('.raw', -4) <= 0: filename += '.raw'
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write(filename)
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Blender.Window.FileSelector(fs_callback, "Export Raw")
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