blender/intern/audaspace/FX/AUD_LoopFactory.h

69 lines
1.7 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* Copyright 2009-2011 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* Audaspace is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Audaspace; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file audaspace/FX/AUD_LoopFactory.h
* \ingroup audfx
*/
#ifndef AUD_LOOPFACTORY
#define AUD_LOOPFACTORY
#include "AUD_EffectFactory.h"
/**
* This factory loops another factory.
* \note The reader has to be seekable.
*/
class AUD_LoopFactory : public AUD_EffectFactory
{
private:
/**
* The loop count.
*/
const int m_loop;
// hide copy constructor and operator=
AUD_LoopFactory(const AUD_LoopFactory&);
AUD_LoopFactory& operator=(const AUD_LoopFactory&);
public:
/**
* Creates a new loop factory.
* \param factory The input factory.
* \param loop The desired loop count, negative values result in endless
* looping.
*/
AUD_LoopFactory(AUD_Reference<AUD_IFactory> factory, int loop = -1);
/**
* Returns the loop count.
*/
int getLoop() const;
virtual AUD_Reference<AUD_IReader> createReader();
};
#endif //AUD_LOOPFACTORY