blender/intern/audaspace/FX/AUD_PingPongFactory.h

57 lines
1.6 KiB
C++

/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* Copyright 2009-2011 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* Audaspace is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Audaspace; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file audaspace/FX/AUD_PingPongFactory.h
* \ingroup audfx
*/
#ifndef AUD_PINGPONGFACTORY
#define AUD_PINGPONGFACTORY
#include "AUD_EffectFactory.h"
/**
* This factory plays another factory first normal, then reversed.
* \note Readers from the underlying factory must be reversable with seeking.
*/
class AUD_PingPongFactory : public AUD_EffectFactory
{
private:
// hide copy constructor and operator=
AUD_PingPongFactory(const AUD_PingPongFactory&);
AUD_PingPongFactory& operator=(const AUD_PingPongFactory&);
public:
/**
* Creates a new ping pong factory.
* \param factory The input factory.
*/
AUD_PingPongFactory(AUD_Reference<AUD_IFactory> factory);
virtual AUD_Reference<AUD_IReader> createReader();
};
#endif //AUD_PINGPONGFACTORY