blender/release/scripts/ui/space_image.py
Matt Ebb cf9b728c6a Color Picker work:
Restored the old Eyedropper tool from the 2.4 colour picker. Now it's an operator, 
working nicely using rna properties (fixes #19475 and some todo items)

This ended up being a bit more work than expected, it involved converting the 
colour picker to use RNA properties directly, rather than temporary values. This has 
several advantages, including being able to type in RGB values greater than 1, 
however there are still some redraw issues with sliders.

Also removed the alternate color pickers after this time spent testing, the current one 
should be sufficient, or alternatives to the wheel can possibly become preferences 
in the current design.

Converting the picker to RNA also made it very trivial to make a cool new 
ColorWheel template, which can be embedded in UI layouts. I've enabled it already 
in texture/vertex paint brush properties and the sequence editor color correction:
http://mke3.net/blender/devel/2.5/colorwheels.jpg
2010-01-07 09:55:11 +00:00

561 lines
17 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
narrowui = 180
class IMAGE_MT_view(bpy.types.Menu):
bl_label = "View"
def draw(self, context):
layout = self.layout
sima = context.space_data
# uv = sima.uv_editor
settings = context.tool_settings
show_uvedit = sima.show_uvedit
layout.operator("image.properties", icon='MENU_PANEL')
layout.separator()
layout.prop(sima, "update_automatically")
if show_uvedit:
layout.prop(settings, "uv_local_view") # Numpad /
layout.separator()
layout.operator("image.view_zoom_in")
layout.operator("image.view_zoom_out")
layout.separator()
ratios = [[1, 8], [1, 4], [1, 2], [1, 1], [2, 1], [4, 1], [8, 1]]
for a, b in ratios:
text = "Zoom %d:%d" % (a, b)
layout.operator("image.view_zoom_ratio", text=text).ratio = a / b
layout.separator()
if show_uvedit:
layout.operator("image.view_selected")
layout.operator("image.view_all")
layout.separator()
layout.operator("screen.area_dupli")
layout.operator("screen.screen_full_area")
class IMAGE_MT_select(bpy.types.Menu):
bl_label = "Select"
def draw(self, context):
layout = self.layout
layout.operator("uv.select_border")
layout.operator("uv.select_border").pinned = True
layout.separator()
layout.operator("uv.select_all")
layout.operator("uv.select_inverse")
layout.operator("uv.unlink_selection")
layout.separator()
layout.operator("uv.select_pinned")
layout.operator("uv.select_linked")
class IMAGE_MT_image(bpy.types.Menu):
bl_label = "Image"
def draw(self, context):
layout = self.layout
sima = context.space_data
ima = sima.image
layout.operator("image.new")
layout.operator("image.open")
show_render = sima.show_render
if ima:
if not show_render:
layout.operator("image.replace")
layout.operator("image.reload")
layout.operator("image.save")
layout.operator("image.save_as")
if ima.source == 'SEQUENCE':
layout.operator("image.save_sequence")
if not show_render:
layout.separator()
if ima.packed_file:
layout.operator("image.unpack")
else:
layout.operator("image.pack")
# only for dirty && specific image types, perhaps
# this could be done in operator poll too
if ima.dirty:
if ima.source in ('FILE', 'GENERATED') and ima.type != 'MULTILAYER':
layout.operator("image.pack", text="Pack As PNG").as_png = True
layout.separator()
layout.prop(sima, "image_painting")
class IMAGE_MT_uvs_showhide(bpy.types.Menu):
bl_label = "Show/Hide Faces"
def draw(self, context):
layout = self.layout
layout.operator("uv.reveal")
layout.operator("uv.hide")
layout.operator("uv.hide").unselected = True
class IMAGE_MT_uvs_transform(bpy.types.Menu):
bl_label = "Transform"
def draw(self, context):
layout = self.layout
layout.operator("transform.translate")
layout.operator("transform.rotate")
layout.operator("transform.resize")
class IMAGE_MT_uvs_snap(bpy.types.Menu):
bl_label = "Snap"
def draw(self, context):
layout = self.layout
layout.operator_context = 'EXEC_REGION_WIN'
layout.operator("uv.snap_selection", text="Selected to Pixels").target = 'PIXELS'
layout.operator("uv.snap_selection", text="Selected to Cursor").target = 'CURSOR'
layout.operator("uv.snap_selection", text="Selected to Adjacent Unselected").target = 'ADJACENT_UNSELECTED'
layout.separator()
layout.operator("uv.snap_cursor", text="Cursor to Pixels").target = 'PIXELS'
layout.operator("uv.snap_cursor", text="Cursor to Selection").target = 'SELECTION'
class IMAGE_MT_uvs_mirror(bpy.types.Menu):
bl_label = "Mirror"
def draw(self, context):
layout = self.layout
layout.operator_context = 'EXEC_REGION_WIN'
layout.operator("transform.mirror", text="X Axis").constraint_axis[0] = True
layout.operator("transform.mirror", text="Y Axis").constraint_axis[1] = True
class IMAGE_MT_uvs_weldalign(bpy.types.Menu):
bl_label = "Weld/Align"
def draw(self, context):
layout = self.layout
layout.operator("uv.weld") # W, 1
layout.operator_enums("uv.align", "axis") # W, 2/3/4
class IMAGE_MT_uvs(bpy.types.Menu):
bl_label = "UVs"
def draw(self, context):
layout = self.layout
sima = context.space_data
uv = sima.uv_editor
settings = context.tool_settings
layout.prop(uv, "snap_to_pixels")
layout.prop(uv, "constrain_to_image_bounds")
layout.separator()
layout.prop(uv, "live_unwrap")
layout.operator("uv.unwrap")
layout.operator("uv.pin", text="Unpin").clear = True
layout.operator("uv.pin")
layout.separator()
layout.operator("uv.pack_islands")
layout.operator("uv.average_islands_scale")
layout.operator("uv.minimize_stretch")
layout.operator("uv.stitch")
layout.separator()
layout.menu("IMAGE_MT_uvs_transform")
layout.menu("IMAGE_MT_uvs_mirror")
layout.menu("IMAGE_MT_uvs_snap")
layout.menu("IMAGE_MT_uvs_weldalign")
layout.separator()
layout.prop_menu_enum(settings, "proportional_editing")
layout.prop_menu_enum(settings, "proportional_editing_falloff")
layout.separator()
layout.menu("IMAGE_MT_uvs_showhide")
class IMAGE_HT_header(bpy.types.Header):
bl_space_type = 'IMAGE_EDITOR'
def draw(self, context):
layout = self.layout
sima = context.space_data
ima = sima.image
iuser = sima.image_user
settings = context.tool_settings
# show_render = sima.show_render
# show_paint = sima.show_paint
show_uvedit = sima.show_uvedit
row = layout.row(align=True)
row.template_header()
# menus
if context.area.show_menus:
sub = row.row(align=True)
sub.menu("IMAGE_MT_view")
if show_uvedit:
sub.menu("IMAGE_MT_select")
if ima and ima.dirty:
sub.menu("IMAGE_MT_image", text="Image*")
else:
sub.menu("IMAGE_MT_image", text="Image")
if show_uvedit:
sub.menu("IMAGE_MT_uvs")
layout.template_ID(sima, "image", new="image.new")
# uv editing
if show_uvedit:
uvedit = sima.uv_editor
layout.prop(uvedit, "pivot", text="", icon_only=True)
layout.prop(settings, "uv_sync_selection", text="")
if settings.uv_sync_selection:
layout.prop(settings, "mesh_selection_mode", text="", expand=True)
else:
layout.prop(settings, "uv_selection_mode", text="", expand=True)
layout.prop(uvedit, "sticky_selection_mode", text="", icon_only=True)
row = layout.row(align=True)
row.prop(settings, "proportional_editing", text="", icon_only=True)
if settings.proportional_editing != 'DISABLED':
row.prop(settings, "proportional_editing_falloff", text="", icon_only=True)
row = layout.row(align=True)
row.prop(settings, "snap", text="")
row.prop(settings, "snap_element", text="", icon_only=True)
# mesh = context.edit_object.data
# row.prop_object(mesh, "active_uv_layer", mesh, "uv_textures")
if ima:
# layers
layout.template_image_layers(ima, iuser)
# painting
layout.prop(sima, "image_painting", text="")
# draw options
row = layout.row(align=True)
row.prop(sima, "draw_channels", text="", expand=True)
row = layout.row(align=True)
if ima.type == 'COMPOSITE':
row.operator("image.record_composite", icon='REC')
if ima.type == 'COMPOSITE' and ima.source in ('MOVIE', 'SEQUENCE'):
row.operator("image.play_composite", icon='PLAY')
if show_uvedit or sima.image_painting:
layout.prop(sima, "update_automatically", text="", icon_only=True, icon='LOCKED')
class IMAGE_PT_image_properties(bpy.types.Panel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'UI'
bl_label = "Image"
def poll(self, context):
sima = context.space_data
return (sima.image)
def draw(self, context):
layout = self.layout
sima = context.space_data
# ima = sima.image
iuser = sima.image_user
layout.template_image(sima, "image", iuser, compact=True)
class IMAGE_PT_game_properties(bpy.types.Panel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'UI'
bl_label = "Game Properties"
def poll(self, context):
rd = context.scene.render_data
sima = context.space_data
return (sima and sima.image) and (rd.engine == 'BLENDER_GAME')
def draw(self, context):
layout = self.layout
sima = context.space_data
ima = sima.image
wide_ui = context.region.width > narrowui
split = layout.split()
col = split.column()
sub = col.column(align=True)
sub.prop(ima, "animated")
subsub = sub.column()
subsub.active = ima.animated
subsub.prop(ima, "animation_start", text="Start")
subsub.prop(ima, "animation_end", text="End")
subsub.prop(ima, "animation_speed", text="Speed")
col.prop(ima, "tiles")
sub = col.column(align=True)
sub.active = ima.tiles or ima.animated
sub.prop(ima, "tiles_x", text="X")
sub.prop(ima, "tiles_y", text="Y")
if wide_ui:
col = split.column()
col.label(text="Clamp:")
col.prop(ima, "clamp_x", text="X")
col.prop(ima, "clamp_y", text="Y")
col.separator()
col.prop(ima, "mapping", expand=True)
class IMAGE_PT_view_properties(bpy.types.Panel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'UI'
bl_label = "Display"
def poll(self, context):
sima = context.space_data
return (sima and (sima.image or sima.show_uvedit))
def draw(self, context):
layout = self.layout
sima = context.space_data
ima = sima.image
show_uvedit = sima.show_uvedit
uvedit = sima.uv_editor
wide_ui = context.region.width > narrowui
split = layout.split()
col = split.column()
if ima:
col.prop(ima, "display_aspect", text="Aspect Ratio")
if wide_ui:
col = split.column()
col.label(text="Coordinates:")
col.prop(sima, "draw_repeated", text="Repeat")
if show_uvedit:
col.prop(uvedit, "normalized_coordinates", text="Normalized")
elif show_uvedit:
col.label(text="Coordinates:")
col.prop(uvedit, "normalized_coordinates", text="Normalized")
if show_uvedit:
col = layout.column()
col.label(text="UVs:")
row = col.row()
if wide_ui:
row.prop(uvedit, "edge_draw_type", expand=True)
else:
row.prop(uvedit, "edge_draw_type", text="")
split = layout.split()
col = split.column()
col.prop(uvedit, "draw_smooth_edges", text="Smooth")
col.prop(uvedit, "draw_modified_edges", text="Modified")
#col.prop(uvedit, "draw_edges")
#col.prop(uvedit, "draw_faces")
if wide_ui:
col = split.column()
col.prop(uvedit, "draw_stretch", text="Stretch")
sub = col.column()
sub.active = uvedit.draw_stretch
sub.row().prop(uvedit, "draw_stretch_type", expand=True)
class IMAGE_PT_paint(bpy.types.Panel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'UI'
bl_label = "Paint"
def poll(self, context):
sima = context.space_data
return sima.show_paint
def draw(self, context):
layout = self.layout
settings = context.tool_settings.image_paint
brush = settings.brush
wide_ui = context.region.width > narrowui
col = layout.split().column()
row = col.row()
row.template_list(settings, "brushes", settings, "active_brush_index", rows=2)
col.template_ID(settings, "brush", new="brush.add")
if wide_ui:
sub = layout.row(align=True)
else:
sub = layout.column(align=True)
sub.prop_enum(settings, "tool", 'DRAW')
sub.prop_enum(settings, "tool", 'SOFTEN')
sub.prop_enum(settings, "tool", 'CLONE')
sub.prop_enum(settings, "tool", 'SMEAR')
if brush:
col = layout.column()
col.template_color_wheel(brush, "color", value_slider=True)
col.prop(brush, "color", text="")
row = col.row(align=True)
row.prop(brush, "size", slider=True)
row.prop(brush, "use_size_pressure", toggle=True, text="")
row = col.row(align=True)
row.prop(brush, "strength", slider=True)
row.prop(brush, "use_strength_pressure", toggle=True, text="")
row = col.row(align=True)
row.prop(brush, "jitter", slider=True)
row.prop(brush, "use_jitter_pressure", toggle=True, text="")
col.prop(brush, "blend", text="Blend")
class IMAGE_PT_paint_stroke(bpy.types.Panel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'UI'
bl_label = "Paint Stroke"
bl_default_closed = True
def poll(self, context):
sima = context.space_data
settings = context.tool_settings.image_paint
return sima.show_paint and settings.brush
def draw(self, context):
layout = self.layout
settings = context.tool_settings.image_paint
brush = settings.brush
layout.prop(brush, "use_airbrush")
col = layout.column()
col.active = brush.use_airbrush
col.prop(brush, "rate", slider=True)
layout.prop(brush, "use_space")
row = layout.row(align=True)
row.active = brush.use_space
row.prop(brush, "spacing", text="Distance", slider=True)
row.prop(brush, "use_spacing_pressure", toggle=True, text="")
class IMAGE_PT_paint_curve(bpy.types.Panel):
bl_space_type = 'IMAGE_EDITOR'
bl_region_type = 'UI'
bl_label = "Paint Curve"
bl_default_closed = True
def poll(self, context):
sima = context.space_data
settings = context.tool_settings.image_paint
return sima.show_paint and settings.brush
def draw(self, context):
layout = self.layout
settings = context.tool_settings.image_paint
brush = settings.brush
layout.template_curve_mapping(brush, "curve")
layout.operator_menu_enum("brush.curve_preset", property="shape")
bpy.types.register(IMAGE_MT_view)
bpy.types.register(IMAGE_MT_select)
bpy.types.register(IMAGE_MT_image)
bpy.types.register(IMAGE_MT_uvs_showhide)
bpy.types.register(IMAGE_MT_uvs_transform)
bpy.types.register(IMAGE_MT_uvs_snap)
bpy.types.register(IMAGE_MT_uvs_mirror)
bpy.types.register(IMAGE_MT_uvs_weldalign)
bpy.types.register(IMAGE_MT_uvs)
bpy.types.register(IMAGE_HT_header)
bpy.types.register(IMAGE_PT_image_properties)
bpy.types.register(IMAGE_PT_paint)
bpy.types.register(IMAGE_PT_paint_stroke)
bpy.types.register(IMAGE_PT_paint_curve)
bpy.types.register(IMAGE_PT_game_properties)
bpy.types.register(IMAGE_PT_view_properties)