blender/release/scripts/modules/rigify/eye_balls.py
Campbell Barton 20fd05abc1 manually sync rigify with render branch
fixes [#22231] Rigify Script Error When Generate From Human(Meta-Rig)
2010-05-03 19:12:11 +00:00

406 lines
12 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
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# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
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# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from rna_prop_ui import rna_idprop_ui_prop_get
from mathutils import Vector
from rigify import RigifyError
from rigify_utils import copy_bone_simple
#METARIG_NAMES = ("cpy",)
RIG_TYPE = "eye_balls"
def addget_shape_key(obj, name="Key"):
""" Fetches a shape key, or creates it if it doesn't exist
"""
# Create a shapekey set if it doesn't already exist
if obj.data.shape_keys is None:
shape = obj.add_shape_key(name="Basis", from_mix=False)
obj.active_shape_key_index = 0
# Get the shapekey, or create it if it doesn't already exist
if name in obj.data.shape_keys.keys:
shape_key = obj.data.shape_keys.keys[name]
else:
shape_key = obj.add_shape_key(name=name, from_mix=False)
return shape_key
def addget_shape_key_driver(obj, name="Key"):
""" Fetches the driver for the shape key, or creates it if it doesn't
already exist.
"""
driver_path = 'keys["' + name + '"].value'
fcurve = None
driver = None
new = False
if obj.data.shape_keys.animation_data is not None:
for driver_s in obj.data.shape_keys.animation_data.drivers:
if driver_s.data_path == driver_path:
fcurve = driver_s
if fcurve == None:
fcurve = obj.data.shape_keys.keys[name].driver_add("value")
fcurve.driver.type = 'AVERAGE'
new = True
return fcurve, new
def create_shape_and_driver(obj, bone, meshes, shape_name, var_name, var_path, expression):
""" Creates/gets a shape key and sets up a driver for it.
obj = armature object
bone = driving bone name
meshes = list of meshes to create the shapekey/driver on
shape_name = name of the shape key
var_name = name of the driving variable
var_path = path to the property on the bone to drive with
expression = python expression for the driver
"""
pb = obj.pose.bones
bpy.ops.object.mode_set(mode='OBJECT')
for mesh_name in meshes:
mesh_obj = bpy.data.objects[mesh_name]
# Add/get the shape key
shape = addget_shape_key(mesh_obj, name=shape_name)
# Add/get the shape key driver
fcurve, a = addget_shape_key_driver(mesh_obj, name=shape_name)
# Set up the driver
driver = fcurve.driver
driver.type = 'SCRIPTED'
driver.expression = expression
# Get the variable, or create it if it doesn't already exist
if var_name in driver.variables:
var = driver.variables[var_name]
else:
var = driver.variables.new()
var.name = var_name
# Set up the variable
var.type = "SINGLE_PROP"
var.targets[0].id_type = 'OBJECT'
var.targets[0].id = obj
var.targets[0].data_path = 'pose.bones["' + bone + '"]' + var_path
def mark_actions():
for action in bpy.data.actions:
action.tag = True
def get_unmarked_action():
for action in bpy.data.actions:
if action.tag != True:
return action
return None
def add_action(name=None):
mark_actions()
bpy.ops.action.new()
action = get_unmarked_action()
if name is not None:
action.name = name
return action
def metarig_template():
# generated by rigify.write_meta_rig
bpy.ops.object.mode_set(mode='EDIT')
obj = bpy.context.active_object
arm = obj.data
bone = arm.edit_bones.new('Bone')
bone.head[:] = 0.0000, 0.0000, 0.0000
bone.tail[:] = 0.0000, 0.0000, 1.0000
bone.roll = 0.0000
bone.connected = False
bpy.ops.object.mode_set(mode='OBJECT')
pbone = obj.pose.bones['Bone']
pbone['type'] = 'copy'
def metarig_definition(obj, orig_bone_name):
bone = obj.data.bones[orig_bone_name]
chain = []
try:
chain += [bone.parent.name, bone.name]
except AttributeError:
raise RigifyError("'%s' rig type requires a parent (bone: %s)" % (RIG_TYPE, orig_bone_name))
return chain
def deform(obj, definitions, base_names, options):
bpy.ops.object.mode_set(mode='EDIT')
eb = obj.data.edit_bones
pb = obj.pose.bones
# Get list of eyes
if "eyes" in options:
eye_base_names = options["eyes"].replace(" ", "").split(",")
else:
eye_base_names = []
# Get their ORG- names
eyes = []
for name in eye_base_names:
eyes += ["ORG-"+name]
# Duplicate the eyes to make deformation bones
def_eyes = [] # def/org pairs
for eye in eyes:
def_eyes += [(copy_bone_simple(obj.data, eye, "DEF-"+base_names[eye], parent=True).name, eye)]
bpy.ops.object.mode_set(mode='OBJECT')
# Constraints
for eye in def_eyes:
con = pb[eye[0]].constraints.new('COPY_TRANSFORMS')
con.target = obj
con.subtarget = eye[1]
return (None,)
def control(obj, definitions, base_names, options):
bpy.ops.object.mode_set(mode='EDIT')
eb = obj.data.edit_bones
bb = obj.data.bones
pb = obj.pose.bones
head = definitions[0]
eye_target = definitions[1]
# Get list of pupil mesh objects
if "mesh" in options:
pupil_meshes = options["mesh"].replace(" ", "").split(",")
else:
pupil_meshes = []
# Get list of eyes
if "eyes" in options:
eye_base_names = options["eyes"].replace(" ", "").split(",")
else:
eye_base_names = []
# Get their ORG- names
eyes = []
for name in eye_base_names:
eyes += ["ORG-"+name]
# Get the average position of the eyes
center = Vector((0, 0, 0))
for eye in eyes:
center += eb[eye].head
if len(eyes) != 0:
center /= len(eyes)
# Get the average length of the eyes
length = 0.0
for eye in eyes:
length += eb[eye].length
if len(eyes) == 0:
length = 1.0
else:
length /= len(eyes)
# Make the mind's eye
minds_eye = copy_bone_simple(obj.data, eye_target, "MCH-"+base_names[eye_target]+".mind", parent=True).name
eb[minds_eye].head = center
eb[minds_eye].tail = eb[eye_target].head
eb[minds_eye].roll = 0.0
eb[minds_eye].length = length
# Create org/copy/control eye sets
eye_sets = []
for eye in eyes:
copy = copy_bone_simple(obj.data, minds_eye, "MCH-"+base_names[eye]+".cpy", parent=True).name
eb[copy].translate(eb[eye].head - eb[copy].head)
eb[copy].parent = eb[eye].parent
control = copy_bone_simple(obj.data, eye, base_names[eye], parent=True).name
eb[control].parent = eb[copy]
eye_sets += [(eye, copy, control)]
# Bones for parent/free switch for eye target
target_ctrl = copy_bone_simple(obj.data, eye_target, base_names[eye_target], parent=True).name
parent = copy_bone_simple(obj.data, head, "MCH-eye_target_parent", parent=False).name
eb[target_ctrl].parent = eb[parent]
bpy.ops.object.mode_set(mode='OBJECT')
# Axis locks
pb[target_ctrl].lock_scale = False, True, True
# Add eye_spread action if it doesn't already exist
action_name = "eye_spread"
if action_name in bpy.data.actions:
spread_action = bpy.data.actions[action_name]
else:
spread_action = add_action(name=action_name)
# Add free property
prop_name = "free"
prop = rna_idprop_ui_prop_get(pb[target_ctrl], prop_name, create=True)
pb[target_ctrl][prop_name] = 0.0
prop["soft_min"] = 0.0
prop["soft_max"] = 1.0
prop["min"] = 0.0
prop["max"] = 1.0
free_driver_path = pb[target_ctrl].path_from_id() + '["free"]'
# Constraints
# Mind's eye tracks eye target control
con = pb[minds_eye].constraints.new('DAMPED_TRACK')
con.target = obj
con.subtarget = target_ctrl
# Parent copies transforms of head
con = pb[parent].constraints.new('COPY_TRANSFORMS')
con.target = obj
con.subtarget = head
fcurve = con.driver_add("influence")
driver = fcurve.driver
driver.type = 'AVERAGE'
mod = fcurve.modifiers[0]
mod.coefficients[0] = 1.0
mod.coefficients[1] = -1.0
var = driver.variables.new()
var.name = "free"
var.targets[0].id_type = 'OBJECT'
var.targets[0].id = obj
var.targets[0].data_path = free_driver_path
# Eye set's constraints
for eye in eye_sets:
# Org copies transforms of control
con = pb[eye[0]].constraints.new('COPY_TRANSFORMS')
con.target = obj
con.subtarget = eye[2]
# Copy copies rotation of mind's eye
con = pb[eye[1]].constraints.new('COPY_ROTATION')
con.target = obj
con.subtarget = minds_eye
# Control gets action constraint for eye spread
con = pb[eye[2]].constraints.new('ACTION')
con.target = obj
con.subtarget = target_ctrl
con.action = spread_action
con.transform_channel = 'SCALE_X'
con.frame_start = -20
con.frame_end = 20
con.minimum = 0.0
con.maximum = 2.0
con.target_space = 'LOCAL'
# Get/create the shape keys and drivers for pupil dilation
shape_names = ["PUPILS-dilate_wide", "PUPILS-dilate_narrow"]
slider_name = "pupil_dilate"
# Set up the custom property on the bone
prop = rna_idprop_ui_prop_get(pb[target_ctrl], slider_name, create=True)
pb[target_ctrl][slider_name] = 0.0
prop["min"] = 0.0
prop["max"] = 1.0
prop["soft_min"] = 0.0
prop["soft_max"] = 1.0
if len(shape_names) > 1:
prop["min"] = -1.0
prop["soft_min"] = -1.0
# Add the shape drivers
# Positive
if shape_names[0] != "":
# Set up the variables for creating the shape key driver
shape_name = shape_names[0]
var_name = slider_name.replace(".", "_").replace("-", "_")
var_path = '["' + slider_name + '"]'
if slider_name + "_fac" in options:
fac = options[slider_name + "_fac"]
else:
fac = 1.0
expression = var_name + " * " + str(fac)
# Create the shape key driver
create_shape_and_driver(obj, target_ctrl, pupil_meshes, shape_name, var_name, var_path, expression)
# Negative
if shape_names[0] != "" and len(shape_names) > 1:
# Set up the variables for creating the shape key driver
shape_name = shape_names[1]
var_name = slider_name.replace(".", "_").replace("-", "_")
var_path = '["' + slider_name + '"]'
if slider_name + "_fac" in options:
fac = options[slider_name + "_fac"]
else:
fac = 1.0
expression = var_name + " * " + str(fac) + " * -1"
# Create the shape key driver
create_shape_and_driver(obj, target_ctrl, pupil_meshes, shape_name, var_name, var_path, expression)
# Set layers
#layer = list(bb[definitions[2]].layer)
#bb[lid1].layer = layer
#bb[lid2].layer = layer
#bb[lid3].layer = layer
#bb[lid4].layer = layer
#bb[lid5].layer = layer
#bb[lid6].layer = layer
#bb[lid7].layer = layer
#bb[lid8].layer = layer
return (None,)
def main(obj, bone_definition, base_names, options):
# Create control rig
control(obj, bone_definition, base_names, options)
# Create deform rig
deform(obj, bone_definition, base_names, options)
return (None,)