blender/intern/cycles/render/image.h
Sergey Sharybin a523dfd2fd Fix T51412: Instant crash with texture plugged into the Displacement output
The issue was caused by unlimited textures commit, root of the issue is that
displacement code updates some of the image slots directly, so it needs to
ensure device vectors are all proper size.
2017-05-04 16:28:22 +02:00

172 lines
5.2 KiB
C++

/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __IMAGE_H__
#define __IMAGE_H__
#include "device/device.h"
#include "device/device_memory.h"
#include "util/util_image.h"
#include "util/util_string.h"
#include "util/util_thread.h"
#include "util/util_vector.h"
CCL_NAMESPACE_BEGIN
class Device;
class DeviceScene;
class Progress;
class Scene;
class ImageManager {
public:
explicit ImageManager(const DeviceInfo& info);
~ImageManager();
int add_image(const string& filename,
void *builtin_data,
bool animated,
float frame,
bool& is_float,
bool& is_linear,
InterpolationType interpolation,
ExtensionType extension,
bool use_alpha);
void remove_image(int flat_slot);
void remove_image(const string& filename,
void *builtin_data,
InterpolationType interpolation,
ExtensionType extension,
bool use_alpha);
void tag_reload_image(const string& filename,
void *builtin_data,
InterpolationType interpolation,
ExtensionType extension,
bool use_alpha);
ImageDataType get_image_metadata(const string& filename, void *builtin_data, bool& is_linear);
void device_prepare_update(DeviceScene *dscene);
void device_update(Device *device,
DeviceScene *dscene,
Scene *scene,
Progress& progress);
void device_update_slot(Device *device,
DeviceScene *dscene,
Scene *scene,
int flat_slot,
Progress *progress);
void device_free(Device *device, DeviceScene *dscene);
void device_free_builtin(Device *device, DeviceScene *dscene);
void set_osl_texture_system(void *texture_system);
void set_pack_images(bool pack_images_);
bool set_animation_frame_update(int frame);
bool need_update;
/* NOTE: Here pixels_size is a size of storage, which equals to
* width * height * depth.
* Use this to avoid some nasty memory corruptions.
*/
function<void(const string &filename,
void *data,
bool &is_float,
int &width,
int &height,
int &depth,
int &channels)> builtin_image_info_cb;
function<bool(const string &filename,
void *data,
unsigned char *pixels,
const size_t pixels_size)> builtin_image_pixels_cb;
function<bool(const string &filename,
void *data,
float *pixels,
const size_t pixels_size)> builtin_image_float_pixels_cb;
struct Image {
string filename;
void *builtin_data;
bool use_alpha;
bool need_load;
bool animated;
float frame;
InterpolationType interpolation;
ExtensionType extension;
int users;
};
private:
int tex_num_images[IMAGE_DATA_NUM_TYPES];
int max_num_images;
bool has_half_images;
bool cuda_fermi_limits;
thread_mutex device_mutex;
int animation_frame;
vector<Image*> images[IMAGE_DATA_NUM_TYPES];
void *osl_texture_system;
bool pack_images;
bool file_load_image_generic(Image *img, ImageInput **in, int &width, int &height, int &depth, int &components);
template<TypeDesc::BASETYPE FileFormat,
typename StorageType,
typename DeviceType>
bool file_load_image(Image *img,
ImageDataType type,
int texture_limit,
device_vector<DeviceType>& tex_img);
int max_flattened_slot(ImageDataType type);
int type_index_to_flattened_slot(int slot, ImageDataType type);
int flattened_slot_to_type_index(int flat_slot, ImageDataType *type);
string name_from_type(int type);
uint8_t pack_image_options(ImageDataType type, size_t slot);
void device_load_image(Device *device,
DeviceScene *dscene,
Scene *scene,
ImageDataType type,
int slot,
Progress *progess);
void device_free_image(Device *device,
DeviceScene *dscene,
ImageDataType type,
int slot);
template<typename T>
void device_pack_images_type(
ImageDataType type,
const vector<device_vector<T>*>& cpu_textures,
device_vector<T> *device_image,
uint4 *info);
void device_pack_images(Device *device,
DeviceScene *dscene,
Progress& progess);
};
CCL_NAMESPACE_END
#endif /* __IMAGE_H__ */