forked from bartvdbraak/blender
72 lines
2.3 KiB
C++
72 lines
2.3 KiB
C++
/*
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
|
* All rights reserved.
|
|
*
|
|
* The Original Code is: all of this file.
|
|
*
|
|
* Contributor(s): none yet.
|
|
*
|
|
* ***** END GPL LICENSE BLOCK *****
|
|
*/
|
|
|
|
/** \file PHY_IMotionState.h
|
|
* \ingroup phys
|
|
*/
|
|
|
|
#ifndef PHY__MOTIONSTATE_H
|
|
#define PHY__MOTIONSTATE_H
|
|
|
|
#ifdef WITH_CXX_GUARDEDALLOC
|
|
#include "MEM_guardedalloc.h"
|
|
#endif
|
|
|
|
/**
|
|
PHY_IMotionState is the Interface to explicitly synchronize the world transformation.
|
|
Default implementations for mayor graphics libraries like OpenGL and DirectX can be provided.
|
|
*/
|
|
class PHY_IMotionState
|
|
|
|
{
|
|
public:
|
|
virtual ~PHY_IMotionState();
|
|
|
|
virtual void getWorldPosition(float& posX,float& posY,float& posZ)=0;
|
|
virtual void getWorldScaling(float& scaleX,float& scaleY,float& scaleZ)=0;
|
|
virtual void getWorldOrientation(float& quatIma0,float& quatIma1,float& quatIma2,float& quatReal)=0;
|
|
// ori = array 12 floats, [0..3] = first column + 0, [4..7] = second column, [8..11] = third column
|
|
virtual void getWorldOrientation(float* ori)=0;
|
|
virtual void setWorldOrientation(const float* ori)=0;
|
|
|
|
virtual void setWorldPosition(float posX,float posY,float posZ)=0;
|
|
virtual void setWorldOrientation(float quatIma0,float quatIma1,float quatIma2,float quatReal)=0;
|
|
|
|
|
|
virtual void calculateWorldTransformations()=0;
|
|
|
|
|
|
#ifdef WITH_CXX_GUARDEDALLOC
|
|
public:
|
|
void *operator new(size_t num_bytes) { return MEM_mallocN(num_bytes, "GE:PHY_IMotionState"); }
|
|
void operator delete( void *mem ) { MEM_freeN(mem); }
|
|
#endif
|
|
};
|
|
|
|
#endif //PHY__MOTIONSTATE_H
|
|
|