blender/source/gameengine
Tom Musgrove 4a1a766a16 = game engine fixes=
two fixes to the GE by Charlie
2007-01-08 04:22:23 +00:00
..
BlenderRoutines fixes in rigidbody constraints rigidbody -> IPO baking: 2007-01-07 04:54:29 +00:00
Converter fixes in rigidbody constraints rigidbody -> IPO baking: 2007-01-07 04:54:29 +00:00
Expressions Fix for getting gcc compile GE with Py 2.5 2006-12-03 20:27:59 +00:00
GameLogic fixing some issues: force needs to wake up objects, property sensor issue, island activation issue 2006-12-25 02:02:13 +00:00
GamePlayer = game engine fixes= 2007-01-08 04:22:23 +00:00
Ketsji patch by Charlie, related to recent changes of multi-uv/lightmap generation. This fix makes it possible to use lightmaps in the game engine. 2007-01-07 04:39:39 +00:00
Network CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on. 2006-11-17 02:27:12 +00:00
Physics fix, static objects were not dynamically added at the right position. 2007-01-05 02:31:34 +00:00
PyDoc Added the docs & use Python booleans for physics reinstance. 2005-04-23 12:25:21 +00:00
Rasterizer = game engine fixes= 2007-01-08 04:22:23 +00:00
SceneGraph CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on. 2006-11-17 02:27:12 +00:00
CMakeLists.txt CMake lists initial submission. Documentationand further verification for different platforms will follow soon. This was just tested against current CVS on MSVC 2005 with Verse, QuickTime, OpenEXR, Player all on. 2006-11-17 02:27:12 +00:00
Makefile Added 2 options to the Makefiles (enable in environment, user-def.mk, 2004-03-21 19:59:51 +00:00
SConscript == SCons == 2006-02-04 14:15:10 +00:00