blender/intern/cycles/kernel
2012-12-28 18:21:07 +00:00
..
closure Cycles OSL: diffuse_toon and specular_toon closures. These are toon shaders with 2012-12-19 21:17:16 +00:00
osl Cycles OSL: handle new getattribute constant folding with renderstate NULL check, 2012-12-22 15:15:11 +00:00
shaders Fix OSL distance() of point to line segment function not being available, 2012-12-28 18:21:07 +00:00
svm New feature 2012-12-28 14:21:30 +00:00
CMakeLists.txt Cycles OSL: diffuse_toon and specular_toon closures. These are toon shaders with 2012-12-19 21:17:16 +00:00
kernel_accumulate.h Cycles OSL: windows build fixes. 2012-11-14 17:18:47 +00:00
kernel_attribute.h Fix #33375: OSL geom:trianglevertices gave wrong coordinates for static BVH. 2012-12-01 19:15:05 +00:00
kernel_bvh.h New feature 2012-12-28 14:21:30 +00:00
kernel_camera.h Fix #32900: object motion blur not working on the GPU. To make this work I disabled motion 2012-11-29 00:43:50 +00:00
kernel_compat_cpu.h Fix #33486: cycles CPU image textures were offset wrong by half a pixel compared 2012-12-12 09:17:21 +00:00
kernel_compat_cuda.h Fix cycles aliasing warnings caused by motion blur transforms. 2012-12-21 10:26:48 +00:00
kernel_compat_opencl.h Fix cycles aliasing warnings caused by motion blur transforms. 2012-12-21 10:26:48 +00:00
kernel_differential.h code cleanup: spelling 2012-07-16 23:23:33 +00:00
kernel_displace.h Cycles OSL minor optimizations: recycle shading context, don't do memory 2012-12-15 10:18:42 +00:00
kernel_emission.h New feature 2012-12-28 14:21:30 +00:00
kernel_film.h Cycles: fixes for OpenCL build after pass changes, patch by Daniel Genrich. 2012-01-26 15:37:33 +00:00
kernel_globals.h Fix #33375: OSL geom:trianglevertices gave wrong coordinates for static BVH. 2012-12-01 19:15:05 +00:00
kernel_light.h New feature 2012-12-28 14:21:30 +00:00
kernel_math.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
kernel_montecarlo.h Cycles OSL: diffuse_toon and specular_toon closures. These are toon shaders with 2012-12-19 21:17:16 +00:00
kernel_object.h New feature 2012-12-28 14:21:30 +00:00
kernel_optimized.cpp style cleanup: block comments 2012-06-09 17:22:52 +00:00
kernel_passes.h Fix #33256: cycles Z pass for orthographic camera was not right, now is more 2012-11-21 13:00:57 +00:00
kernel_path.h Cycles OSL minor optimizations: recycle shading context, don't do memory 2012-12-15 10:18:42 +00:00
kernel_projection.h Fisheye Equidistant Lens algorith bugfix 2012-11-09 09:11:24 +00:00
kernel_random.h code cleanup: quiet all warnings about double promotion (either by changing the type or explicitly casting). 2012-06-09 17:45:22 +00:00
kernel_shader.h New feature 2012-12-28 14:21:30 +00:00
kernel_textures.h New feature 2012-12-28 14:21:30 +00:00
kernel_triangle.h New feature 2012-12-28 14:21:30 +00:00
kernel_types.h New feature 2012-12-28 14:21:30 +00:00
kernel.cl Cycles: Render Passes 2012-01-25 17:23:52 +00:00
kernel.cpp Fix #33375: OSL geom:trianglevertices gave wrong coordinates for static BVH. 2012-12-01 19:15:05 +00:00
kernel.cu Cycles: Render Passes 2012-01-25 17:23:52 +00:00
kernel.h Cycles: Render Passes 2012-01-25 17:23:52 +00:00
SConscript Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00