blender/release/scripts/startup/bl_operators
Tamito Kajiyama 4a63eb9321 Added operators for adding the data paths to Freestyle edge/face mark properties of
selected edges/polygons into the active keying set.  This makes it easy to keyframe
a number of Freestyle edge/face marks.
2012-04-22 00:59:27 +00:00
..
__init__.py Merged changes in the trunk up to revision 41638. 2011-11-08 06:30:02 +00:00
add_mesh_torus.py code cleanup: remove unused imports/defines + other redundant code. 2012-04-08 13:11:25 +00:00
anim.py Fixing several issues with keyingsets: 2012-03-08 14:04:06 +00:00
clip.py code cleanup: remove unused imports/defines + other redundant code. 2012-04-08 13:11:25 +00:00
console.py code cleanup: minor edits, use function for getting console module. 2012-04-15 14:51:37 +00:00
freestyle.py Added operators for adding the data paths to Freestyle edge/face mark properties of 2012-04-22 00:59:27 +00:00
image.py avoid confusion with image 'Edit Externally' operator, disallow editing of packed images, resolves bug [#30506]. 2012-04-03 12:02:32 +00:00
mesh.py style cleanup: pep8, also quiet compiler warning. 2012-04-20 18:50:18 +00:00
object_align.py fix for align objects with non mesh objects. 2011-10-07 20:53:54 +00:00
object_quick_effects.py cmake & pep8 tidy up, also some style edits. 2011-11-08 01:32:34 +00:00
object_randomize_transform.py some pedantic load time speedup by not loading modules (math and subprocess in this case) 2012-04-06 08:04:31 +00:00
object.py Move "From Cursor" operator which sets dupli group offset to own operator 2012-04-13 12:14:20 +00:00
presets.py style cleanup: pep8, also quiet compiler warning. 2012-04-20 18:50:18 +00:00
screen_play_rendered_anim.py A big set of UI messages fixes and tweaks! No functional changes. 2011-10-20 07:56:04 +00:00
sequencer.py Reverting poll changes of last commit. 2012-02-29 12:11:06 +00:00
uvcalc_follow_active.py bmesh todo: vertex dirtmap now working again. 2012-04-13 08:41:30 +00:00
uvcalc_lightmap.py Partial revert of rev45691: allow lightmap undo and add comment why redo was disabled 2012-04-16 14:27:22 +00:00
uvcalc_smart_project.py bmesh todo: vertex dirtmap now working again. 2012-04-13 08:41:30 +00:00
vertexpaint_dirt.py bmesh todo: vertex dirtmap now working again. 2012-04-13 08:41:30 +00:00
view3d.py don't constrain single edge extrude, annoying for retopo 2012-04-14 05:09:23 +00:00
wm.py rename wm.blenderplayer_start label from 'Start' to 'Start Game In Player', also made it check if the player is found before running. 2012-04-16 02:28:18 +00:00