forked from bartvdbraak/blender
99fdf27af9
============================= * Clean up and optimizations in skinned/deformed mesh code. * Compatibility fixes and clean up in the rasterizer. * Changes related to GLSL shadow buffers which should have no effect, to keep the code in sync with apricot.
156 lines
2.8 KiB
C++
156 lines
2.8 KiB
C++
// ------------------------------------
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#include "BL_Material.h"
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#include "DNA_material_types.h"
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#include "DNA_texture_types.h"
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#include "DNA_image_types.h"
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#include "DNA_mesh_types.h"
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#include "IMB_imbuf_types.h"
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#include "IMB_imbuf.h"
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MTex* getImageFromMaterial(Material *mat, int index)
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{
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if(!mat) return 0;
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if(!(index >=0 && index < MAX_MTEX) ) return 0;
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MTex *m = mat->mtex[index];
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return m?m:0;
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}
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int getNumTexChannels( Material *mat )
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{
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int count = -1;
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if(!mat) return -1;
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for(count =0; (count < 10) && mat->mtex[count] != 0; count++) {}
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return count;
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}
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BL_Material::BL_Material()
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{
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rgb[0] = 0;
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rgb[1] = 0;
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rgb[2] = 0;
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rgb[3] = 0;
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IdMode = 0;
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ras_mode = 0;
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glslmat = 0;
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tile = 0;
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matname = "NoMaterial";
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matcolor[0] = 0.5f;
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matcolor[1] = 0.5f;
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matcolor[2] = 0.5f;
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matcolor[3] = 0.5f;
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speccolor[0] = 1.f;
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speccolor[1] = 1.f;
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speccolor[2] = 1.f;
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transp = 0;
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hard = 50.f;
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spec_f = 0.5f;
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alpha = 1.f;
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emit = 0.f;
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mode = 0;
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material = 0;
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tface = 0;
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material_index = 0;
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amb=0.5f;
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num_enabled = 0;
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num_users = 1;
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share = false;
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int i;
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for(i=0; i<4; i++)
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{
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uv[i] = MT_Point2(0.f,1.f);
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uv2[i] = MT_Point2(0.f, 1.f);
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}
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for(i=0; i<MAXTEX; i++) // :(
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{
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mapping[i].mapping = 0;
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mapping[i].offsets[0] = 0.f;
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mapping[i].offsets[1] = 0.f;
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mapping[i].offsets[2] = 0.f;
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mapping[i].scale[0] = 1.f;
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mapping[i].scale[1] = 1.f;
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mapping[i].scale[2] = 1.f;
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mapping[i].projplane[0] = PROJX;
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mapping[i].projplane[1] = PROJY;
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mapping[i].projplane[2] = PROJZ;
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mapping[i].objconame = "";
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mtexname[i] = "NULL";
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imageId[i]="NULL";
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flag[i] = 0;
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texname[i] = "NULL";
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tilexrep[i] = 1;
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tileyrep[i] = 1;
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color_blend[i] = 1.f;
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blend_mode[i] = 0;
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img[i] = 0;
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cubemap[i] = 0;
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}
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}
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void BL_Material::SetConversionRGB(unsigned int *nrgb) {
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rgb[0]=*nrgb++;
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rgb[1]=*nrgb++;
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rgb[2]=*nrgb++;
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rgb[3]=*nrgb;
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}
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void BL_Material::GetConversionRGB(unsigned int *nrgb) {
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*nrgb++ = rgb[0];
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*nrgb++ = rgb[1];
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*nrgb++ = rgb[2];
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*nrgb = rgb[3];
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}
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void BL_Material::SetConversionUV(const STR_String& name, MT_Point2 *nuv) {
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uvName = name;
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uv[0] = *nuv++;
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uv[1] = *nuv++;
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uv[2] = *nuv++;
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uv[3] = *nuv;
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}
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void BL_Material::GetConversionUV(MT_Point2 *nuv){
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*nuv++ = uv[0];
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*nuv++ = uv[1];
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*nuv++ = uv[2];
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*nuv = uv[3];
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}
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void BL_Material::SetConversionUV2(const STR_String& name, MT_Point2 *nuv) {
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uv2Name = name;
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uv2[0] = *nuv++;
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uv2[1] = *nuv++;
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uv2[2] = *nuv++;
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uv2[3] = *nuv;
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}
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void BL_Material::GetConversionUV2(MT_Point2 *nuv){
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*nuv++ = uv2[0];
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*nuv++ = uv2[1];
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*nuv++ = uv2[2];
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*nuv = uv2[3];
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}
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void BL_Material::SetSharedMaterial(bool v)
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{
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if((v && num_users == -1) || num_users > 1 )
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share = true;
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else
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share = false;
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}
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bool BL_Material::IsShared()
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{
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return share;
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}
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void BL_Material::SetUsers(int num)
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{
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num_users = num;
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}
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