forked from bartvdbraak/blender
451 lines
13 KiB
C++
451 lines
13 KiB
C++
/**
|
|
* $Id$
|
|
*
|
|
* ***** BEGIN GPL LICENSE BLOCK *****
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software Foundation,
|
|
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
|
|
* All rights reserved.
|
|
*
|
|
* The Original Code is: all of this file.
|
|
*
|
|
* Contributor(s): none yet.
|
|
*
|
|
* ***** END GPL LICENSE BLOCK *****
|
|
* KX_MouseFocusSensor determines mouse in/out/over events.
|
|
*/
|
|
|
|
#ifdef WIN32
|
|
// This warning tells us about truncation of __long__ stl-generated names.
|
|
// It can occasionally cause DevStudio to have internal compiler warnings.
|
|
#pragma warning( disable : 4786 )
|
|
#endif
|
|
|
|
#include "MT_Point3.h"
|
|
#include "RAS_FramingManager.h"
|
|
#include "RAS_ICanvas.h"
|
|
#include "RAS_IRasterizer.h"
|
|
#include "SCA_IScene.h"
|
|
#include "KX_Scene.h"
|
|
#include "KX_Camera.h"
|
|
#include "KX_MouseFocusSensor.h"
|
|
|
|
#include "KX_RayCast.h"
|
|
#include "KX_IPhysicsController.h"
|
|
#include "PHY_IPhysicsController.h"
|
|
#include "PHY_IPhysicsEnvironment.h"
|
|
|
|
|
|
#include "KX_ClientObjectInfo.h"
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
/* Native functions */
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
KX_MouseFocusSensor::KX_MouseFocusSensor(SCA_MouseManager* eventmgr,
|
|
int startx,
|
|
int starty,
|
|
short int mousemode,
|
|
int focusmode,
|
|
RAS_ICanvas* canvas,
|
|
KX_Scene* kxscene,
|
|
KX_KetsjiEngine *kxengine,
|
|
SCA_IObject* gameobj,
|
|
PyTypeObject* T)
|
|
: SCA_MouseSensor(eventmgr, startx, starty, mousemode, gameobj, T),
|
|
m_focusmode(focusmode),
|
|
m_gp_canvas(canvas),
|
|
m_kxscene(kxscene),
|
|
m_kxengine(kxengine)
|
|
{
|
|
Init();
|
|
}
|
|
|
|
void KX_MouseFocusSensor::Init()
|
|
{
|
|
m_mouse_over_in_previous_frame = (m_invert)?true:false;
|
|
m_positive_event = false;
|
|
m_hitObject = 0;
|
|
m_reset = true;
|
|
}
|
|
|
|
bool KX_MouseFocusSensor::Evaluate(CValue* event)
|
|
{
|
|
bool result = false;
|
|
bool obHasFocus = false;
|
|
bool reset = m_reset && m_level;
|
|
|
|
// cout << "evaluate focus mouse sensor "<<endl;
|
|
m_reset = false;
|
|
if (m_focusmode) {
|
|
/* Focus behaviour required. Test mouse-on. The rest is
|
|
* equivalent to handling a key. */
|
|
obHasFocus = ParentObjectHasFocus();
|
|
|
|
if (!obHasFocus) {
|
|
m_positive_event = false;
|
|
if (m_mouse_over_in_previous_frame) {
|
|
result = true;
|
|
}
|
|
} else {
|
|
m_positive_event = true;
|
|
if (!m_mouse_over_in_previous_frame) {
|
|
result = true;
|
|
}
|
|
}
|
|
if (reset) {
|
|
// force an event
|
|
result = true;
|
|
}
|
|
} else {
|
|
/* No focus behaviour required: revert to the basic mode. This
|
|
* mode is never used, because the converter never makes this
|
|
* sensor for a mouse-key event. It is here for
|
|
* completeness. */
|
|
result = SCA_MouseSensor::Evaluate(event);
|
|
m_positive_event = (m_val!=0);
|
|
}
|
|
|
|
m_mouse_over_in_previous_frame = obHasFocus;
|
|
|
|
return result;
|
|
}
|
|
|
|
bool KX_MouseFocusSensor::RayHit(KX_ClientObjectInfo* client_info, KX_RayCast* result, void * const data)
|
|
{
|
|
KX_GameObject* hitKXObj = client_info->m_gameobject;
|
|
|
|
/* Is this me? In the ray test, there are a lot of extra checks
|
|
* for aliasing artefacts from self-hits. That doesn't happen
|
|
* here, so a simple test suffices. Or does the camera also get
|
|
* self-hits? (No, and the raysensor shouldn't do it either, since
|
|
* self-hits are excluded by setting the correct ignore-object.)
|
|
* Hitspots now become valid. */
|
|
KX_GameObject* thisObj = (KX_GameObject*) GetParent();
|
|
if ((m_focusmode == 2) || hitKXObj == thisObj)
|
|
{
|
|
m_hitObject = hitKXObj;
|
|
m_hitPosition = result->m_hitPoint;
|
|
m_hitNormal = result->m_hitNormal;
|
|
return true;
|
|
}
|
|
|
|
return true; // object must be visible to trigger
|
|
//return false; // occluded objects can trigger
|
|
}
|
|
|
|
|
|
|
|
bool KX_MouseFocusSensor::ParentObjectHasFocus(void)
|
|
{
|
|
m_hitObject = 0;
|
|
m_hitPosition = MT_Vector3(0,0,0);
|
|
m_hitNormal = MT_Vector3(1,0,0);
|
|
|
|
/* All screen handling in the gameengine is done by GL,
|
|
* specifically the model/view and projection parts. The viewport
|
|
* part is in the creator.
|
|
*
|
|
* The theory is this:
|
|
* WCS - world coordinates
|
|
* -> wcs_camcs_trafo ->
|
|
* camCS - camera coordinates
|
|
* -> camcs_clip_trafo ->
|
|
* clipCS - normalized device coordinates?
|
|
* -> normview_win_trafo
|
|
* winCS - window coordinates
|
|
*
|
|
* The first two transforms are respectively the model/view and
|
|
* the projection matrix. These are passed to the rasterizer, and
|
|
* we store them in the camera for easy access.
|
|
*
|
|
* For normalized device coords (xn = x/w, yn = y/w/zw) the
|
|
* windows coords become (lb = left bottom)
|
|
*
|
|
* xwin = [(xn + 1.0) * width]/2 + x_lb
|
|
* ywin = [(yn + 1.0) * height]/2 + y_lb
|
|
*
|
|
* Inverting (blender y is flipped!):
|
|
*
|
|
* xn = 2(xwin - x_lb)/width - 1.0
|
|
* yn = 2(ywin - y_lb)/height - 1.0
|
|
* = 2(height - y_blender - y_lb)/height - 1.0
|
|
* = 1.0 - 2(y_blender - y_lb)/height
|
|
*
|
|
* */
|
|
|
|
/* Because we don't want to worry about resize events, camera
|
|
* changes and all that crap, we just determine this over and
|
|
* over. Stop whining. We have lots of other calculations to do
|
|
* here as well. These reads are not the main cost. If there is no
|
|
* canvas, the test is irrelevant. The 1.0 makes sure the
|
|
* calculations don't bomb. Maybe we should explicitly guard for
|
|
* division by 0.0...*/
|
|
|
|
KX_Camera* cam = m_kxscene->GetActiveCamera();
|
|
|
|
/* get the scenes current viewport. we recompute it because there
|
|
* may be multiple cameras and m_kxscene->GetSceneViewport() only
|
|
* has the one that was last drawn */
|
|
|
|
RAS_Rect area, viewport;
|
|
m_kxengine->GetSceneViewport(m_kxscene, cam, area, viewport);
|
|
|
|
float height = float(viewport.m_y2 - viewport.m_y1 + 1);
|
|
float width = float(viewport.m_x2 - viewport.m_x1 + 1);
|
|
|
|
float x_lb = float(viewport.m_x1);
|
|
float y_lb = float(viewport.m_y1);
|
|
|
|
/* There's some strangeness I don't fully get here... These values
|
|
* _should_ be wrong! */
|
|
|
|
|
|
/* old: */
|
|
float nearclip = 0.0;
|
|
float farclip = 1.0;
|
|
|
|
/* build the from and to point in normalized device coordinates
|
|
* Looks like normailized device coordinates are [-1,1] in x [-1,1] in y
|
|
* [0,-1] in z
|
|
*
|
|
* The actual z coordinates used don't have to be exact just infront and
|
|
* behind of the near and far clip planes.
|
|
*/
|
|
MT_Vector4 frompoint = MT_Vector4(
|
|
(2 * (m_x-x_lb) / width) - 1.0,
|
|
1.0 - (2 * (m_y - y_lb) / height),
|
|
nearclip,
|
|
1.0
|
|
);
|
|
MT_Vector4 topoint = MT_Vector4(
|
|
(2 * (m_x-x_lb) / width) - 1.0,
|
|
1.0 - (2 * (m_y-y_lb) / height),
|
|
farclip,
|
|
1.0
|
|
);
|
|
|
|
/* camera to world */
|
|
MT_Transform wcs_camcs_tranform = cam->GetWorldToCamera();
|
|
if (!cam->GetCameraData()->m_perspective)
|
|
wcs_camcs_tranform.getOrigin()[2] *= 100.0;
|
|
MT_Transform cams_wcs_transform;
|
|
cams_wcs_transform.invert(wcs_camcs_tranform);
|
|
|
|
MT_Matrix4x4 camcs_wcs_matrix = MT_Matrix4x4(cams_wcs_transform);
|
|
|
|
/* badly defined, the first time round.... I wonder why... I might
|
|
* want to guard against floating point errors here.*/
|
|
MT_Matrix4x4 clip_camcs_matrix = MT_Matrix4x4(cam->GetProjectionMatrix());
|
|
clip_camcs_matrix.invert();
|
|
|
|
/* shoot-points: clip to cam to wcs . win to clip was already done.*/
|
|
frompoint = clip_camcs_matrix * frompoint;
|
|
topoint = clip_camcs_matrix * topoint;
|
|
frompoint = camcs_wcs_matrix * frompoint;
|
|
topoint = camcs_wcs_matrix * topoint;
|
|
|
|
/* from hom wcs to 3d wcs: */
|
|
MT_Point3 frompoint3 = MT_Point3(frompoint[0]/frompoint[3],
|
|
frompoint[1]/frompoint[3],
|
|
frompoint[2]/frompoint[3]);
|
|
MT_Point3 topoint3 = MT_Point3(topoint[0]/topoint[3],
|
|
topoint[1]/topoint[3],
|
|
topoint[2]/topoint[3]);
|
|
m_prevTargetPoint = topoint3;
|
|
m_prevSourcePoint = frompoint3;
|
|
|
|
/* 2. Get the object from PhysicsEnvironment */
|
|
/* Shoot! Beware that the first argument here is an
|
|
* ignore-object. We don't ignore anything... */
|
|
|
|
KX_IPhysicsController* physics_controller = cam->GetPhysicsController();
|
|
PHY_IPhysicsEnvironment* physics_environment = m_kxscene->GetPhysicsEnvironment();
|
|
|
|
bool result = false;
|
|
|
|
KX_RayCast::Callback<KX_MouseFocusSensor> callback(this,physics_controller);
|
|
KX_RayCast::RayTest(physics_environment, frompoint3, topoint3, callback);
|
|
|
|
result = (m_hitObject!=0);
|
|
|
|
return result;
|
|
|
|
}
|
|
|
|
/* ------------------------------------------------------------------------- */
|
|
/* Python functions */
|
|
/* ------------------------------------------------------------------------- */
|
|
|
|
/* Integration hooks ------------------------------------------------------- */
|
|
PyTypeObject KX_MouseFocusSensor::Type = {
|
|
PyObject_HEAD_INIT(&PyType_Type)
|
|
0,
|
|
"KX_MouseFocusSensor",
|
|
sizeof(KX_MouseFocusSensor),
|
|
0,
|
|
PyDestructor,
|
|
0,
|
|
__getattr,
|
|
__setattr,
|
|
0, //&MyPyCompare,
|
|
__repr,
|
|
0, //&cvalue_as_number,
|
|
0,
|
|
0,
|
|
0,
|
|
0
|
|
};
|
|
|
|
PyParentObject KX_MouseFocusSensor::Parents[] = {
|
|
&KX_MouseFocusSensor::Type,
|
|
&SCA_MouseSensor::Type,
|
|
&SCA_ISensor::Type,
|
|
&SCA_ILogicBrick::Type,
|
|
&CValue::Type,
|
|
NULL
|
|
};
|
|
|
|
PyMethodDef KX_MouseFocusSensor::Methods[] = {
|
|
{"getRayTarget", (PyCFunction) KX_MouseFocusSensor::sPyGetRayTarget, METH_VARARGS, (PY_METHODCHAR)GetRayTarget_doc},
|
|
{"getRaySource", (PyCFunction) KX_MouseFocusSensor::sPyGetRaySource, METH_VARARGS, (PY_METHODCHAR)GetRaySource_doc},
|
|
{"getHitObject",(PyCFunction) KX_MouseFocusSensor::sPyGetHitObject,METH_VARARGS, (PY_METHODCHAR)GetHitObject_doc},
|
|
{"getHitPosition",(PyCFunction) KX_MouseFocusSensor::sPyGetHitPosition,METH_VARARGS, (PY_METHODCHAR)GetHitPosition_doc},
|
|
{"getHitNormal",(PyCFunction) KX_MouseFocusSensor::sPyGetHitNormal,METH_VARARGS, (PY_METHODCHAR)GetHitNormal_doc},
|
|
{"getRayDirection",(PyCFunction) KX_MouseFocusSensor::sPyGetRayDirection,METH_VARARGS, (PY_METHODCHAR)GetRayDirection_doc},
|
|
|
|
|
|
{NULL,NULL} //Sentinel
|
|
};
|
|
|
|
PyObject* KX_MouseFocusSensor::_getattr(const STR_String& attr) {
|
|
_getattr_up(SCA_MouseSensor);
|
|
}
|
|
|
|
|
|
const char KX_MouseFocusSensor::GetHitObject_doc[] =
|
|
"getHitObject()\n"
|
|
"\tReturns the name of the object that was hit by this ray.\n";
|
|
PyObject* KX_MouseFocusSensor::PyGetHitObject(PyObject* self,
|
|
PyObject* args,
|
|
PyObject* kwds)
|
|
{
|
|
if (m_hitObject)
|
|
{
|
|
return m_hitObject->AddRef();
|
|
}
|
|
Py_Return;
|
|
}
|
|
|
|
|
|
const char KX_MouseFocusSensor::GetHitPosition_doc[] =
|
|
"getHitPosition()\n"
|
|
"\tReturns the position (in worldcoordinates) where the object was hit by this ray.\n";
|
|
PyObject* KX_MouseFocusSensor::PyGetHitPosition(PyObject* self,
|
|
PyObject* args,
|
|
PyObject* kwds)
|
|
{
|
|
|
|
MT_Point3 pos = m_hitPosition;
|
|
|
|
PyObject* resultlist = PyList_New(3);
|
|
int index;
|
|
for (index=0;index<3;index++)
|
|
{
|
|
PyList_SetItem(resultlist,index,PyFloat_FromDouble(pos[index]));
|
|
}
|
|
return resultlist;
|
|
|
|
}
|
|
|
|
const char KX_MouseFocusSensor::GetRayDirection_doc[] =
|
|
"getRayDirection()\n"
|
|
"\tReturns the direction from the ray (in worldcoordinates) .\n";
|
|
PyObject* KX_MouseFocusSensor::PyGetRayDirection(PyObject* self,
|
|
PyObject* args,
|
|
PyObject* kwds)
|
|
{
|
|
|
|
MT_Vector3 dir = m_prevTargetPoint - m_prevSourcePoint;
|
|
dir.normalize();
|
|
|
|
PyObject* resultlist = PyList_New(3);
|
|
int index;
|
|
for (index=0;index<3;index++)
|
|
{
|
|
PyList_SetItem(resultlist,index,PyFloat_FromDouble(dir[index]));
|
|
}
|
|
return resultlist;
|
|
|
|
}
|
|
|
|
const char KX_MouseFocusSensor::GetHitNormal_doc[] =
|
|
"getHitNormal()\n"
|
|
"\tReturns the normal (in worldcoordinates) of the object at the location where the object was hit by this ray.\n";
|
|
PyObject* KX_MouseFocusSensor::PyGetHitNormal(PyObject* self,
|
|
PyObject* args,
|
|
PyObject* kwds)
|
|
{
|
|
MT_Vector3 pos = m_hitNormal;
|
|
|
|
PyObject* resultlist = PyList_New(3);
|
|
int index;
|
|
for (index=0;index<3;index++)
|
|
{
|
|
PyList_SetItem(resultlist,index,PyFloat_FromDouble(pos[index]));
|
|
}
|
|
return resultlist;
|
|
|
|
}
|
|
|
|
|
|
/* getRayTarget */
|
|
const char KX_MouseFocusSensor::GetRayTarget_doc[] =
|
|
"getRayTarget()\n"
|
|
"\tReturns the target of the ray that seeks the focus object,\n"
|
|
"\tin worldcoordinates.";
|
|
PyObject* KX_MouseFocusSensor::PyGetRayTarget(PyObject* self,
|
|
PyObject* args,
|
|
PyObject* kwds) {
|
|
PyObject *retVal = PyList_New(3);
|
|
|
|
PyList_SetItem(retVal, 0, PyFloat_FromDouble(m_prevTargetPoint[0]));
|
|
PyList_SetItem(retVal, 1, PyFloat_FromDouble(m_prevTargetPoint[1]));
|
|
PyList_SetItem(retVal, 2, PyFloat_FromDouble(m_prevTargetPoint[2]));
|
|
|
|
return retVal;
|
|
}
|
|
|
|
/* getRayTarget */
|
|
const char KX_MouseFocusSensor::GetRaySource_doc[] =
|
|
"getRaySource()\n"
|
|
"\tReturns the source of the ray that seeks the focus object,\n"
|
|
"\tin worldcoordinates.";
|
|
PyObject* KX_MouseFocusSensor::PyGetRaySource(PyObject* self,
|
|
PyObject* args,
|
|
PyObject* kwds) {
|
|
PyObject *retVal = PyList_New(3);
|
|
|
|
PyList_SetItem(retVal, 0, PyFloat_FromDouble(m_prevSourcePoint[0]));
|
|
PyList_SetItem(retVal, 1, PyFloat_FromDouble(m_prevSourcePoint[1]));
|
|
PyList_SetItem(retVal, 2, PyFloat_FromDouble(m_prevSourcePoint[2]));
|
|
|
|
return retVal;
|
|
}
|
|
|
|
/* eof */
|
|
|