blender/intern/cycles/kernel
Brecht Van Lommel 97c6a55c39 Fix #33706: issue in cycles motion blur rendering after hair commit, my fault
for not finding it in review.

Also removed the hard limits on motion blur shutter time, soft limits are still
the same but it can be useful to set things lower/higher in some cases.
2012-12-31 13:07:06 +00:00
..
closure Cycles OSL: diffuse_toon and specular_toon closures. These are toon shaders with 2012-12-19 21:17:16 +00:00
osl Cycles Hair: 2012-12-29 01:57:32 +00:00
shaders Cycles Hair: 2012-12-29 01:57:32 +00:00
svm New feature 2012-12-28 14:21:30 +00:00
CMakeLists.txt Cycles OSL: diffuse_toon and specular_toon closures. These are toon shaders with 2012-12-19 21:17:16 +00:00
kernel_accumulate.h Cycles OSL: windows build fixes. 2012-11-14 17:18:47 +00:00
kernel_attribute.h Fix #33375: OSL geom:trianglevertices gave wrong coordinates for static BVH. 2012-12-01 19:15:05 +00:00
kernel_bvh.h New feature 2012-12-28 14:21:30 +00:00
kernel_camera.h Fix #32900: object motion blur not working on the GPU. To make this work I disabled motion 2012-11-29 00:43:50 +00:00
kernel_compat_cpu.h Fix #33486: cycles CPU image textures were offset wrong by half a pixel compared 2012-12-12 09:17:21 +00:00
kernel_compat_cuda.h Fix cycles aliasing warnings caused by motion blur transforms. 2012-12-21 10:26:48 +00:00
kernel_compat_opencl.h Fix cycles aliasing warnings caused by motion blur transforms. 2012-12-21 10:26:48 +00:00
kernel_differential.h code cleanup: spelling 2012-07-16 23:23:33 +00:00
kernel_displace.h Cycles OSL minor optimizations: recycle shading context, don't do memory 2012-12-15 10:18:42 +00:00
kernel_emission.h New feature 2012-12-28 14:21:30 +00:00
kernel_film.h Cycles: fixes for OpenCL build after pass changes, patch by Daniel Genrich. 2012-01-26 15:37:33 +00:00
kernel_globals.h Fix #33375: OSL geom:trianglevertices gave wrong coordinates for static BVH. 2012-12-01 19:15:05 +00:00
kernel_light.h New feature 2012-12-28 14:21:30 +00:00
kernel_math.h Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later. 2011-04-27 11:58:34 +00:00
kernel_montecarlo.h Cycles OSL: diffuse_toon and specular_toon closures. These are toon shaders with 2012-12-19 21:17:16 +00:00
kernel_object.h New feature 2012-12-28 14:21:30 +00:00
kernel_optimized.cpp style cleanup: block comments 2012-06-09 17:22:52 +00:00
kernel_passes.h Fix #33256: cycles Z pass for orthographic camera was not right, now is more 2012-11-21 13:00:57 +00:00
kernel_path.h Cycles OSL minor optimizations: recycle shading context, don't do memory 2012-12-15 10:18:42 +00:00
kernel_projection.h Fisheye Equidistant Lens algorith bugfix 2012-11-09 09:11:24 +00:00
kernel_random.h code cleanup: quiet all warnings about double promotion (either by changing the type or explicitly casting). 2012-06-09 17:45:22 +00:00
kernel_shader.h Fix #33706: issue in cycles motion blur rendering after hair commit, my fault 2012-12-31 13:07:06 +00:00
kernel_textures.h New feature 2012-12-28 14:21:30 +00:00
kernel_triangle.h New feature 2012-12-28 14:21:30 +00:00
kernel_types.h New feature 2012-12-28 14:21:30 +00:00
kernel.cl Cycles: Render Passes 2012-01-25 17:23:52 +00:00
kernel.cpp Fix #33375: OSL geom:trianglevertices gave wrong coordinates for static BVH. 2012-12-01 19:15:05 +00:00
kernel.cu Cycles: Render Passes 2012-01-25 17:23:52 +00:00
kernel.h Cycles: Render Passes 2012-01-25 17:23:52 +00:00
SConscript Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00