forked from bartvdbraak/blender
78bb45931c
bpy.types.SceneRenderData -> bpy.types.RenderSettings better do these changes before there are too many scripts out.
163 lines
4.3 KiB
Python
163 lines
4.3 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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class NODE_HT_header(bpy.types.Header):
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bl_space_type = 'NODE_EDITOR'
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def draw(self, context):
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layout = self.layout
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snode = context.space_data
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row = layout.row(align=True)
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row.template_header()
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if context.area.show_menus:
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sub = row.row(align=True)
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sub.menu("NODE_MT_view")
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sub.menu("NODE_MT_select")
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sub.menu("NODE_MT_add")
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sub.menu("NODE_MT_node")
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row = layout.row()
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row.prop(snode, "tree_type", text="", expand=True)
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if snode.tree_type == 'MATERIAL':
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ob = snode.id_from
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snode_id = snode.id
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if ob:
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layout.template_ID(ob, "active_material", new="material.new")
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if snode_id:
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layout.prop(snode_id, "use_nodes")
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elif snode.tree_type == 'TEXTURE':
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row.prop(snode, "texture_type", text="", expand=True)
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snode_id = snode.id
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id_from = snode.id_from
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if id_from:
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layout.template_ID(id_from, "active_texture", new="texture.new")
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if snode_id:
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layout.prop(snode_id, "use_nodes")
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elif snode.tree_type == 'COMPOSITING':
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scene = snode.id
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layout.prop(scene, "use_nodes")
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layout.prop(scene.render, "free_unused_nodes", text="Free Unused")
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layout.prop(snode, "backdrop")
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class NODE_MT_view(bpy.types.Menu):
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bl_label = "View"
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def draw(self, context):
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layout = self.layout
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layout.operator("node.properties", icon='MENU_PANEL')
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layout.separator()
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layout.operator("view2d.zoom_in")
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layout.operator("view2d.zoom_out")
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layout.separator()
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layout.operator("node.view_all")
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layout.separator()
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layout.operator("screen.area_dupli")
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layout.operator("screen.screen_full_area")
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class NODE_MT_select(bpy.types.Menu):
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bl_label = "Select"
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def draw(self, context):
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layout = self.layout
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layout.operator("node.select_border")
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layout.separator()
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layout.operator("node.select_all")
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layout.operator("node.select_linked_from")
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layout.operator("node.select_linked_to")
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class NODE_MT_node(bpy.types.Menu):
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bl_label = "Node"
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def draw(self, context):
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layout = self.layout
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layout.operator("transform.translate")
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layout.operator("transform.rotate")
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layout.operator("transform.resize")
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layout.separator()
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layout.operator("node.duplicate_move")
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layout.operator("node.delete")
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layout.separator()
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layout.operator("node.link_make")
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layout.operator("node.link_make", text="Make and Replace Links").replace = True
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layout.separator()
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layout.operator("node.group_edit")
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layout.operator("node.group_ungroup")
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layout.operator("node.group_make")
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layout.separator()
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layout.operator("node.hide")
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layout.operator("node.mute")
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# XXX
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# layout.operator("node.rename")
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layout.separator()
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layout.operator("node.show_cyclic_dependencies")
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classes = [
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NODE_HT_header,
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NODE_MT_view,
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NODE_MT_select,
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NODE_MT_node]
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def register():
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register = bpy.types.register
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for cls in classes:
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register(cls)
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def unregister():
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unregister = bpy.types.unregister
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for cls in classes:
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unregister(cls)
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if __name__ == "__main__":
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register()
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