blender/release/scripts/radiosity_import.py
Matt Ebb d34f89b755 * Edited and consistent-ified the File->Import menu item labels and fileselect button labels, as discussed on the forums.
* Added items for importing DXF, VRML, etc. in the File->Import menu, that just call the normal Open function. Most people don't even know that you can open these formats through the normal Open fileselect, so this will make it more obvious.

* Removed the 'Export Selected' menu, and put poor old lonely STL in the Import and Export menus too. Most of the exporters export only the selected object anyway, so it's not really a necessary distinction to make.
2004-06-11 02:12:37 +00:00

97 lines
2.9 KiB
Python

#!BPY
"""
Name: 'Radiosity (.radio)...'
Blender: 232
Group: 'Import'
Tooltip: 'Import Radiosity File Format (.radio) with vertex colors'
"""
# $Id$
#
# +---------------------------------------------------------+
# | Copyright (c) 2002 Anthony D'Agostino |
# | http://www.redrival.com/scorpius |
# | scorpius@netzero.com |
# | April 11, 2002 |
# | Released under the Blender Artistic Licence (BAL) |
# | Import Export Suite v0.5 |
# +---------------------------------------------------------+
# | Read and write Radiosity File Format (*.radio) |
# +---------------------------------------------------------+
import Blender, mod_meshtools
#import time
try:
import struct
except:
msg = "Error: you need a full Python install to run this script."
mod_meshtools.print_boxed(msg)
Blender.Draw.PupMenu("ERROR%t|"+msg)
# ===============================
# ====== Read Radio Format ======
# ===============================
def read(filename):
#start = time.clock()
file = open(filename, "rb")
mesh = Blender.NMesh.GetRaw()
#mesh.addMaterial(Blender.Material.New())
# === Object Name ===
namelen, = struct.unpack("<h", file.read(2))
objname, = struct.unpack("<"+`namelen`+"s", file.read(namelen))
# === Vertex List ===
numverts, = struct.unpack("<l", file.read(4))
for i in range(numverts):
if not i%100 and mod_meshtools.show_progress:
Blender.Window.DrawProgressBar(float(i)/numverts, "Reading Verts")
x, y, z = struct.unpack("<fff", file.read(12))
mesh.verts.append(Blender.NMesh.Vert(x, y, z))
# === Face List ===
numfaces, = struct.unpack("<l", file.read(4))
for i in range(numfaces):
if not i%100 and mod_meshtools.show_progress:
Blender.Window.DrawProgressBar(float(i)/numfaces, "Reading Faces")
face = Blender.NMesh.Face()
numfaceverts, = struct.unpack("<b", file.read(1))
for j in range(numfaceverts):
index, = struct.unpack("<h", file.read(2))
face.v.append(mesh.verts[index])
for j in range(4):
r, g, b, a = struct.unpack("<BBBB", file.read(4))
vertexcolor = Blender.NMesh.Col(r, g, b, a)
face.col.append(vertexcolor)
if len(face.v) == 3:
face.uv = [ (0,0), (0,1), (1,1) ]
else:
face.uv = [ (0,0), (0,1), (1,1), (1,0) ]
face.mode = 0
mesh.faces.append(face)
# ->tools.create_mesh(verts, faces, objname):
Blender.NMesh.PutRaw(mesh, objname)
object = Blender.Object.GetSelected()
object[0].name=objname
# ->tools.create_mesh(verts, faces, objname):
Blender.Window.DrawProgressBar(1.0, '') # clear progressbar
file.close()
#end = time.clock()
#seconds = " in %.2f %s" % (end-start, "seconds")
message = "Successfully imported " + Blender.sys.basename(filename)# + seconds
mod_meshtools.print_boxed(message)
def fs_callback(filename):
read(filename)
Blender.Window.FileSelector(fs_callback, "Import Radio")