blender/intern/audaspace/intern/AUD_ReadDevice.cpp
Joerg Mueller 9077b8bffc 3D Audio GSoC:
Main: Complete rewrite of the sequencer related audio code to support 3D Audio objects later and especially adressing the animation system problems (see mailing list if interested).
Note: Animation is not working yet, so with this commit volume animation doesn't work anymore, that's the next step.

Minor things:
* Changed AUD_Reference behaviour a little to be more usage safe.
* Fixed bug in AUD_I3DHandle: Missing virtual destructor
* Fixed enmus in AUD_Space.h
* Fixed a warning in rna_scene.c
* Removed an unneeded call in rna_sound.c
2011-07-26 13:56:31 +00:00

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1.8 KiB
C++

/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* Copyright 2009-2011 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* Audaspace is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Audaspace; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file audaspace/intern/AUD_ReadDevice.cpp
* \ingroup audaspaceintern
*/
#include "AUD_ReadDevice.h"
#include "AUD_IReader.h"
#include <cstring>
AUD_ReadDevice::AUD_ReadDevice(AUD_DeviceSpecs specs) :
m_playing(false)
{
m_specs = specs;
create();
}
AUD_ReadDevice::AUD_ReadDevice(AUD_Specs specs) :
m_playing(false)
{
m_specs.specs = specs;
m_specs.format = AUD_FORMAT_FLOAT32;
create();
}
AUD_ReadDevice::~AUD_ReadDevice()
{
destroy();
}
bool AUD_ReadDevice::read(data_t* buffer, int length)
{
if(m_playing)
mix(buffer, length);
else
if(m_specs.format == AUD_FORMAT_U8)
memset(buffer, 0x80, length * AUD_DEVICE_SAMPLE_SIZE(m_specs));
else
memset(buffer, 0, length * AUD_DEVICE_SAMPLE_SIZE(m_specs));
return m_playing;
}
void AUD_ReadDevice::changeSpecs(AUD_Specs specs)
{
if(memcmp(&specs, &m_specs.specs, sizeof(specs)))
setSpecs(specs);
}
void AUD_ReadDevice::playing(bool playing)
{
m_playing = playing;
}