blender/source
Campbell Barton 4b744ad9cb using displist with dupli objects logic was flawed, it would only try and use a displist with a new object if the previous one worked with a displist.
rather then this, if the object changes, re-test if a displist is possible.
also check if the next object matches before making a displist else there is no point since it will be freed right after.
2010-03-04 15:58:27 +00:00
..
blender using displist with dupli objects logic was flawed, it would only try and use a displist with a new object if the previous one worked with a displist. 2010-03-04 15:58:27 +00:00
blenderplayer fix for minor errors/warnings 2010-03-03 13:59:57 +00:00
creator patch from Clark Gaebel, use const char * for buildinfo strings, also updated bpy_app.c 2010-02-28 22:48:50 +00:00
darwin OS X Makefiles: 2010-01-03 20:35:13 +00:00
gameengine small png include adjustments (ifndef NOPNG ...). 2010-03-03 19:34:17 +00:00
icons missed a file in previous crosscompiling related commits 2010-02-18 06:53:10 +00:00
kernel correct fsf address 2010-02-12 13:34:04 +00:00
CMakeLists.txt correct fsf address 2010-02-12 13:34:04 +00:00
Makefile Change order of linking slightly so things link. 2010-01-22 16:28:16 +00:00
nan_compile.mk correct fsf address 2010-02-12 13:34:04 +00:00
nan_definitions.mk OSX buildscripts update following ffmpeg precompiled libs update 2010-02-22 16:34:27 +00:00
nan_link.mk correct fsf address 2010-02-12 13:34:04 +00:00
nan_subdirs.mk correct fsf address 2010-02-12 13:34:04 +00:00
nan_warn.mk correct fsf address 2010-02-12 13:34:04 +00:00
SConscript this restores building on mingw with Collada support, also it restores cross compiling, thanks to Sergey Sharybin for the patch. Note that the icons for linux cross might not be committed here, if not i'll add them in another commit 2010-02-01 18:39:41 +00:00