forked from bartvdbraak/blender
4b744ad9cb
rather then this, if the object changes, re-test if a displist is possible. also check if the next object matches before making a displist else there is no point since it will be freed right after. |
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.. | ||
blender | ||
blenderplayer | ||
creator | ||
darwin | ||
gameengine | ||
icons | ||
kernel | ||
CMakeLists.txt | ||
Makefile | ||
nan_compile.mk | ||
nan_definitions.mk | ||
nan_link.mk | ||
nan_subdirs.mk | ||
nan_warn.mk | ||
SConscript |