blender/extern/sdlew/include/SDL2/SDL_gesture.h
Sergey Sharybin 80d1d624d3 Support dynamic loading of SDL libraries
This is mainly to address old issue when one need to have SDL library installed
in order to use our official builds. Some hip distros already installs SDL,
but it's not quite the same across all the variety of the distros.

We also now switching to SDL-2.0, most of the distros have it in repositories
already, so it shouldn't be huge deal to install it if needed.

Reviewers: campbellbarton

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D878
2014-11-17 17:43:18 +05:00

39 lines
823 B
C

#ifndef _SDL_gesture_h
#define _SDL_gesture_h
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "SDL_video.h"
#include "SDL_touch.h"
#include "begin_code.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef Sint64 SDL_GestureID;
typedef int SDLCALL tSDL_RecordGesture(SDL_TouchID touchId);
typedef int SDLCALL tSDL_SaveAllDollarTemplates(SDL_RWops *src);
typedef int SDLCALL tSDL_SaveDollarTemplate(SDL_GestureID gestureId,SDL_RWops *src);
typedef int SDLCALL tSDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWops *src);
extern tSDL_RecordGesture *SDL_RecordGesture;
extern tSDL_SaveAllDollarTemplates *SDL_SaveAllDollarTemplates;
extern tSDL_SaveDollarTemplate *SDL_SaveDollarTemplate;
extern tSDL_LoadDollarTemplates *SDL_LoadDollarTemplates;
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif