blender/extern/sdlew/include/SDL2/SDL_main.h
Sergey Sharybin 80d1d624d3 Support dynamic loading of SDL libraries
This is mainly to address old issue when one need to have SDL library installed
in order to use our official builds. Some hip distros already installs SDL,
but it's not quite the same across all the variety of the distros.

We also now switching to SDL-2.0, most of the distros have it in repositories
already, so it shouldn't be huge deal to install it if needed.

Reviewers: campbellbarton

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D878
2014-11-17 17:43:18 +05:00

57 lines
856 B
C

#ifndef _SDL_main_h
#define _SDL_main_h
#include "SDL_stdinc.h"
#ifndef SDL_MAIN_HANDLED
#if defined(__WIN32__)
#define SDL_MAIN_AVAILABLE
#elif defined(__IPHONEOS__)
#define SDL_MAIN_NEEDED
#elif defined(__ANDROID__)
#define SDL_MAIN_NEEDED
#endif
#endif
#ifdef __cplusplus
#define C_LINKAGE "C"
#else
#define C_LINKAGE
#endif
#if defined(SDL_MAIN_NEEDED) || defined(SDL_MAIN_AVAILABLE)
#define main SDL_main
#endif
extern C_LINKAGE int SDL_main(int argc, char *argv[]);
#include "begin_code.h"
#ifdef __cplusplus
extern "C" {
#endif
extern DECLSPEC void SDL_SetMainReady(void);
#ifdef __WIN32__
typedef int SDLCALL tSDL_RegisterApp(char *name, Uint32 style,
void *hInst);
typedef void SDLCALL tSDL_UnregisterApp(void);
#endif
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif