blender/extern/sdlew/include/SDL2/SDL_test_common.h
Sergey Sharybin 80d1d624d3 Support dynamic loading of SDL libraries
This is mainly to address old issue when one need to have SDL library installed
in order to use our official builds. Some hip distros already installs SDL,
but it's not quite the same across all the variety of the distros.

We also now switching to SDL-2.0, most of the distros have it in repositories
already, so it shouldn't be huge deal to install it if needed.

Reviewers: campbellbarton

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D878
2014-11-17 17:43:18 +05:00

104 lines
2.1 KiB
C

#ifndef _SDL_test_common_h
#define _SDL_test_common_h
#include "SDL.h"
#if defined(__PSP__)
#define DEFAULT_WINDOW_WIDTH 480
#define DEFAULT_WINDOW_HEIGHT 272
#else
#define DEFAULT_WINDOW_WIDTH 640
#define DEFAULT_WINDOW_HEIGHT 480
#endif
#define VERBOSE_VIDEO 0x00000001
#define VERBOSE_MODES 0x00000002
#define VERBOSE_RENDER 0x00000004
#define VERBOSE_EVENT 0x00000008
#define VERBOSE_AUDIO 0x00000010
typedef struct
{
char **argv;
Uint32 flags;
Uint32 verbose;
const char *videodriver;
int display;
const char *window_title;
const char *window_icon;
Uint32 window_flags;
int window_x;
int window_y;
int window_w;
int window_h;
int window_minW;
int window_minH;
int window_maxW;
int window_maxH;
int logical_w;
int logical_h;
float scale;
int depth;
int refresh_rate;
int num_windows;
SDL_Window **windows;
const char *renderdriver;
Uint32 render_flags;
SDL_bool skip_renderer;
SDL_Renderer **renderers;
const char *audiodriver;
SDL_AudioSpec audiospec;
int gl_red_size;
int gl_green_size;
int gl_blue_size;
int gl_alpha_size;
int gl_buffer_size;
int gl_depth_size;
int gl_stencil_size;
int gl_double_buffer;
int gl_accum_red_size;
int gl_accum_green_size;
int gl_accum_blue_size;
int gl_accum_alpha_size;
int gl_stereo;
int gl_multisamplebuffers;
int gl_multisamplesamples;
int gl_retained_backing;
int gl_accelerated;
int gl_major_version;
int gl_minor_version;
int gl_debug;
} SDLTest_CommonState;
#include "begin_code.h"
#ifdef __cplusplus
extern "C" {
#endif
SDLTest_CommonState *SDLTest_CommonCreateState(char **argv, Uint32 flags);
int SDLTest_CommonArg(SDLTest_CommonState * state, int index);
const char *SDLTest_CommonUsage(SDLTest_CommonState * state);
SDL_bool SDLTest_CommonInit(SDLTest_CommonState * state);
void SDLTest_CommonEvent(SDLTest_CommonState * state, SDL_Event * event, int *done);
void SDLTest_CommonQuit(SDLTest_CommonState * state);
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif