forked from bartvdbraak/blender
3b8d4aa25f
- script_load_addons: loads and onloads all addons, error if any cant be enabled or disabled. - script_load_modules: loads all blenders modules, error if any modules raise an exception or if any modules in the scripts dir are not tested (except for presets and templates). These are useful because lazy module loading means a module can have an error which isnt raised until the tools used. This gives a way to detect basic errors that used to happen on startup or when enabling the addon.
146 lines
3.9 KiB
Python
146 lines
3.9 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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# simple script to enable all addons, and disable
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import bpy
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import addon_utils
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import sys
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import os
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import imp
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def source_list(path, filename_check=None):
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from os.path import join
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for dirpath, dirnames, filenames in os.walk(path):
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# skip '.svn'
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if dirpath.startswith("."):
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continue
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for filename in filenames:
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filepath = join(dirpath, filename)
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if filename_check is None or filename_check(filepath):
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yield filepath
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def load_addons():
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modules = addon_utils.modules({})
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modules.sort(key=lambda mod: mod.__name__)
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addons = bpy.context.user_preferences.addons
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# first disable all
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for mod_name in list(addons.keys()):
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addon_utils.disable(mod_name)
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assert(bool(addons) == False)
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for mod in modules:
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mod_name = mod.__name__
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addon_utils.enable(mod_name)
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assert(mod_name in addons)
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def load_modules():
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modules = []
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module_paths = []
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# paths blender stores scripts in.
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paths = bpy.utils.script_paths()
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#
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# find all sys.path we added
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for script_path in paths:
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for mod_dir in sys.path:
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if mod_dir.startswith(script_path):
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module_paths.append(mod_dir)
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#
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# collect modules from our paths.
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for mod_dir in module_paths:
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# print("mod_dir", mod_dir)
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for mod, mod_full in bpy.path.module_names(mod_dir):
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modules.append(__import__(mod))
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#
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# now submodules
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for m in modules:
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filepath = m.__file__
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if os.path.basename(filepath).startswith("__init__."):
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mod_dir = os.path.dirname(filepath)
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for submod, submod_full in bpy.path.module_names(mod_dir):
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# fromlist is ignored, ugh.
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mod_name_full = m.__name__ + "." + submod
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__import__(mod_name_full)
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mod_imp = sys.modules[mod_name_full]
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# check we load what we ask for.
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assert(os.path.samefile(mod_imp.__file__, submod_full))
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modules.append(mod_imp)
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#
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# check which filepaths we didnt load
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source_files = []
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for mod_dir in module_paths:
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source_files.extend(source_list(mod_dir, filename_check=lambda f: f.endswith(".py")))
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source_files = list(set(source_files))
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source_files.sort()
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#
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# remove loaded files
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loaded_files = list({m.__file__ for m in modules})
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loaded_files.sort()
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for f in loaded_files:
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source_files.remove(f)
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#
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# test we tested all files except for presets and templates
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ignore_paths = [
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os.sep + "presets" + os.sep,
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os.sep + "templates" + os.sep,
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]
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for f in source_files:
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ok = False
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for ignore in ignore_paths:
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if ignore in f:
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ok = True
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if not ok:
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raise Exception("Source file %r not loaded in test" % f)
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print("loaded %d modules" % len(loaded_files))
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def main():
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load_addons()
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load_modules()
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if __name__ == "__main__":
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# So a python error exits(1)
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try:
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main()
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except:
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import traceback
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traceback.print_exc()
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sys.exit(1)
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