blender/source/gameengine
2015-08-02 11:27:02 +02:00
..
BlenderRoutines Audaspace: fixing problems for the merge to master suggested by Campbell and Sergey. 2015-07-28 14:01:53 +02:00
Converter Move tangents and baking to looptris: 2015-07-30 14:43:58 +02:00
Expressions BGE Clean-up: New EXP prefix for the BGE Expression module 2015-07-12 16:58:12 +02:00
GameLogic BGE Clean-up: New EXP prefix for the BGE Expression module 2015-07-12 16:58:12 +02:00
GamePlayer Audaspace: fixing problems for the merge to master suggested by Campbell and Sergey. 2015-07-28 14:01:53 +02:00
Ketsji Aduaspace: fixing playback in the game engine. 2015-08-02 11:27:02 +02:00
Network mathutils: refactor instantiation 2015-01-04 17:43:57 +11:00
Physics Fix compile warning in 04b369 2015-07-25 14:00:46 +02:00
Rasterizer BGE: Fix T19241: draw debug shape with overlay/background scene. 2015-07-27 13:49:06 +02:00
SceneGraph Style Cleanup: remove preprocessor indentation (updated wiki style guide too) 2013-12-22 14:12:19 +11:00
VideoTexture BGE Clean-up: New EXP prefix for the BGE Expression module 2015-07-12 16:58:12 +02:00
CMakeLists.txt CMake: Enable strict flags for C++ 2015-03-27 18:23:31 +05:00
SConscript BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00