blender/release/scripts/startup/bl_ui/space_nla.py
Joshua Leung 097801e701 NLA: Shift-Tab toggles tweakmode AND makes that track solo
To help make it more convenient to edit stashed actions, Shift-Tab
(i.e. holding down the Shift key, which "tabbing" into tweakmode as
usual to edit the action referenced by the active NLA strip) now flags
the NLA Track that the strip occupies as being "solo" too.

This allows you to use the NLA to select a stashed action, then Shift-Tab
to start editing it without any other actions in the NLA stack interfering.
Like the "Next/Previous Layer" tools in the Action Editor, this is designed
to help with checking on stashed actions.
2015-04-14 18:39:02 +12:00

212 lines
6.5 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from bpy.types import Header, Menu
class NLA_HT_header(Header):
bl_space_type = 'NLA_EDITOR'
def draw(self, context):
from bl_ui.space_dopesheet import dopesheet_filter
layout = self.layout
st = context.space_data
row = layout.row(align=True)
row.template_header()
NLA_MT_editor_menus.draw_collapsible(context, layout)
dopesheet_filter(layout, context)
layout.prop(st, "auto_snap", text="")
class NLA_MT_editor_menus(Menu):
bl_idname = "NLA_MT_editor_menus"
bl_label = ""
def draw(self, context):
self.draw_menus(self.layout, context)
@staticmethod
def draw_menus(layout, context):
layout.menu("NLA_MT_view")
layout.menu("NLA_MT_select")
layout.menu("NLA_MT_marker")
layout.menu("NLA_MT_edit")
layout.menu("NLA_MT_add")
class NLA_MT_view(Menu):
bl_label = "View"
def draw(self, context):
layout = self.layout
st = context.space_data
layout.operator("nla.properties", icon='MENU_PANEL')
layout.separator()
layout.prop(st, "use_realtime_update")
layout.prop(st, "show_frame_indicator")
layout.prop(st, "show_seconds")
layout.prop(st, "show_locked_time")
layout.prop(st, "show_strip_curves")
layout.separator()
layout.operator("anim.previewrange_set")
layout.operator("anim.previewrange_clear")
layout.operator("nla.previewrange_set")
layout.separator()
layout.operator("nla.view_all")
layout.operator("nla.view_selected")
layout.separator()
layout.operator("screen.area_dupli")
layout.operator("screen.screen_full_area", text="Toggle Maximize Area")
layout.operator("screen.screen_full_area").use_hide_panels = True
class NLA_MT_select(Menu):
bl_label = "Select"
def draw(self, context):
layout = self.layout
# This is a bit misleading as the operator's default text is "Select All" while it actually *toggles* All/None
layout.operator("nla.select_all_toggle").invert = False
layout.operator("nla.select_all_toggle", text="Invert Selection").invert = True
layout.separator()
layout.operator("nla.select_border").axis_range = False
layout.operator("nla.select_border", text="Border Axis Range").axis_range = True
layout.separator()
props = layout.operator("nla.select_leftright", text="Before Current Frame")
props.extend = False
props.mode = 'LEFT'
props = layout.operator("nla.select_leftright", text="After Current Frame")
props.extend = False
props.mode = 'RIGHT'
class NLA_MT_marker(Menu):
bl_label = "Marker"
def draw(self, context):
layout = self.layout
from bl_ui.space_time import marker_menu_generic
marker_menu_generic(layout)
class NLA_MT_edit(Menu):
bl_label = "Edit"
def draw(self, context):
layout = self.layout
scene = context.scene
layout.menu("NLA_MT_edit_transform", text="Transform")
layout.operator_menu_enum("nla.snap", "type", text="Snap")
layout.separator()
layout.operator("nla.duplicate", text="Duplicate").linked = False
layout.operator("nla.duplicate", text="Linked Duplicate").linked = True
layout.operator("nla.split")
layout.operator("nla.delete")
layout.separator()
layout.operator("nla.mute_toggle")
layout.separator()
layout.operator("nla.apply_scale")
layout.operator("nla.clear_scale")
layout.operator("nla.action_sync_length").active = False
layout.separator()
layout.operator("nla.make_single_user")
layout.separator()
layout.operator("nla.swap")
layout.operator("nla.move_up")
layout.operator("nla.move_down")
# TODO: this really belongs more in a "channel" (or better, "track") menu
layout.separator()
layout.operator_menu_enum("anim.channels_move", "direction", text="Track Ordering...")
layout.operator("anim.channels_clean_empty")
layout.separator()
# TODO: names of these tools for 'tweak-mode' need changing?
if scene.is_nla_tweakmode:
layout.operator("nla.tweakmode_exit", text="Stop Editing Stashed Action").isolate_action = True
layout.operator("nla.tweakmode_exit", text="Stop Tweaking Strip Actions")
else:
layout.operator("nla.tweakmode_enter", text="Start Editing Stashed Action").isolate_action = True
layout.operator("nla.tweakmode_enter", text="Start Tweaking Strip Actions")
class NLA_MT_add(Menu):
bl_label = "Add"
def draw(self, context):
layout = self.layout
layout.operator("nla.actionclip_add")
layout.operator("nla.transition_add")
layout.operator("nla.soundclip_add")
layout.separator()
layout.operator("nla.meta_add")
layout.operator("nla.meta_remove")
layout.separator()
layout.operator("nla.tracks_add").above_selected = False
layout.operator("nla.tracks_add", text="Add Tracks Above Selected").above_selected = True
layout.separator()
layout.operator("nla.selected_objects_add")
class NLA_MT_edit_transform(Menu):
bl_label = "Transform"
def draw(self, context):
layout = self.layout
layout.operator("transform.translate", text="Grab/Move")
layout.operator("transform.transform", text="Extend").mode = 'TIME_EXTEND'
layout.operator("transform.transform", text="Scale").mode = 'TIME_SCALE'
if __name__ == "__main__": # only for live edit.
bpy.utils.register_module(__name__)