forked from bartvdbraak/blender
589 lines
17 KiB
XML
589 lines
17 KiB
XML
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|
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<Filter
|
|
Name="Header Files"
|
|
Filter="h;hpp;hxx;hm;inl"
|
|
>
|
|
<File
|
|
RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_2DFilterManager.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_BucketManager.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_CameraData.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_Deformer.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_FramingManager.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_ICanvas.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_IRasterizer.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_LightObject.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_MeshObject.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_ObjectColor.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_Polygon.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_TexMatrix.h"
|
|
>
|
|
</File>
|
|
<File
|
|
RelativePath="..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h"
|
|
>
|
|
</File>
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|
</Filter>
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|
<Globals>
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|
</Globals>
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|
</VisualStudioProject>
|