forked from bartvdbraak/blender
58 lines
1.4 KiB
Python
58 lines
1.4 KiB
Python
# $Id$
|
|
# Documentation for KX_TrackToActuator
|
|
from SCA_IActuator import *
|
|
|
|
class KX_TrackToActuator(SCA_IActuator):
|
|
"""
|
|
Edit Object actuator in Track To mode.
|
|
|
|
@warning: Track To Actuators will be ignored if at game start, the
|
|
object to track to is invalid.
|
|
|
|
This will generate a warning in the console:
|
|
|
|
C{ERROR: GameObject I{OBName} no object in EditObjectActuator I{ActuatorName}}
|
|
|
|
"""
|
|
def setObject(object):
|
|
"""
|
|
Sets the object to track.
|
|
|
|
@type object: L{KX_GameObject}, string or None
|
|
@param object: Either a reference to a game object or the name of the object to track.
|
|
"""
|
|
def getObject(name_only):
|
|
"""
|
|
Returns the name of the object to track.
|
|
|
|
@type name_only: bool
|
|
@param name_only: optional argument, when 0 return a KX_GameObject
|
|
@rtype: string, KX_GameObject or None if no object is set
|
|
"""
|
|
def setTime(time):
|
|
"""
|
|
Sets the time in frames with which to delay the tracking motion.
|
|
|
|
@type time: integer
|
|
"""
|
|
def getTime():
|
|
"""
|
|
Returns the time in frames with which the tracking motion is delayed.
|
|
|
|
@rtype: integer
|
|
"""
|
|
def setUse3D(use3d):
|
|
"""
|
|
Sets the tracking motion to use 3D.
|
|
|
|
@type use3d: boolean
|
|
@param use3d: - True: allow the tracking motion to extend in the z-direction.
|
|
- False: lock the tracking motion to the x-y plane.
|
|
"""
|
|
def getUse3D():
|
|
"""
|
|
Returns True if the tracking motion will track in the z direction.
|
|
|
|
@rtype: boolean
|
|
"""
|